Civilisation Afloat

Civilisation Afloat

This game is from ldjam.com, which is currently unavailable.
You can try viewing the original page on Web Archive (may not load correctly).
overall: 3.12
fun: 2.73
innovation: 3.25
theme: 3.52
graphics: 2.38
audio: 2.87
mood: 2.66
Civilisation Afloat is a City Building Game set on a tiny floating island! The island will shrink as you mine it for the resources you need to grow and build your massive sky-scrapers. This is my first Game Jam and Ludum Dare, it was difficult to call something so unfinished and unpolished... finished. But here we go!

https://www.youtube.com/watch?v=ETsXW6NciE8

Made in under 48 hours for Ludum Dare 42 (Compo), "Running out of Space"

Instructions
WASD or Arrow Keys to Move Camera

R to reset Selection, Click in-line with diagonal rows to select and view one row at a time.

Tips

- Civilian Housing - Produces Population, At the end of each day you will receive money based on how high your population is. Requires food to survive.
- Food Production - Produces Food, costs Power and Currency to run, must be placed on a Powered Tile.
- Food Storage - Increases max storage of Food and increases the production of nearby Food Production Buildings
- Power Generators - Produces Power, must be placed on a Powered Tile

- Tower Extension - Increases max height of towers.
- Tile Expansion - Allows you to create a new Tile

The following can only be placed on a Ground Tile.

- Power Supply - This Powers the Tile, which allows you to place Food Production and Power Generator buildings on top of it.
- Resource Miner - This will mine the tile of its resources, once depleted that Tile and all buildings placed on it
will be destroyed.
- Bank - Increases Maximum Supply of Currency/Money


The Coloured Squares down the bottom are your building selection buttons (believe it or not). Clicking on them will give you a rundown of what they do.

Basic concept = Population need food, food require power, power require resources/money

Tools Used

- Visual Studio Code
- Reaper/Kontakt 5

Change Log (Post deadline bug-fixes as per Rules)
- Fixed resource bug (food and power will no longer go below 0)
- Creating a new Tile of land where an old one was mined out will no longer create a new tile with 0 available resources.
Found a bug?
Tell us on Discord