
Civilisation Afloat
This game is from ldjam.com, which is currently unavailable.
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You can try viewing the original page on Web Archive (may not load correctly).
Civilisation Afloat is a City Building Game set on a tiny floating island! The island will shrink as you mine it for the resources you need to grow and build your massive sky-scrapers. This is my first Game Jam and Ludum Dare, it was difficult to call something so unfinished and unpolished... finished. But here we go!
https://www.youtube.com/watch?v=ETsXW6NciE8
Made in under 48 hours for Ludum Dare 42 (Compo), "Running out of Space"
Instructions
WASD or Arrow Keys to Move Camera
R to reset Selection, Click in-line with diagonal rows to select and view one row at a time.
Tips
- Civilian Housing - Produces Population, At the end of each day you will receive money based on how high your population is. Requires food to survive.
- Food Production - Produces Food, costs Power and Currency to run, must be placed on a Powered Tile.
- Food Storage - Increases max storage of Food and increases the production of nearby Food Production Buildings
- Power Generators - Produces Power, must be placed on a Powered Tile
- Tower Extension - Increases max height of towers.
- Tile Expansion - Allows you to create a new Tile
The following can only be placed on a Ground Tile.
- Power Supply - This Powers the Tile, which allows you to place Food Production and Power Generator buildings on top of it.
- Resource Miner - This will mine the tile of its resources, once depleted that Tile and all buildings placed on it
will be destroyed.
- Bank - Increases Maximum Supply of Currency/Money
The Coloured Squares down the bottom are your building selection buttons (believe it or not). Clicking on them will give you a rundown of what they do.
Basic concept = Population need food, food require power, power require resources/money
Tools Used
- Visual Studio Code
- Reaper/Kontakt 5
Change Log (Post deadline bug-fixes as per Rules)
- Fixed resource bug (food and power will no longer go below 0)
- Creating a new Tile of land where an old one was mined out will no longer create a new tile with 0 available resources.
https://www.youtube.com/watch?v=ETsXW6NciE8
Made in under 48 hours for Ludum Dare 42 (Compo), "Running out of Space"
Instructions
WASD or Arrow Keys to Move Camera
R to reset Selection, Click in-line with diagonal rows to select and view one row at a time.
Tips
- Civilian Housing - Produces Population, At the end of each day you will receive money based on how high your population is. Requires food to survive.
- Food Production - Produces Food, costs Power and Currency to run, must be placed on a Powered Tile.
- Food Storage - Increases max storage of Food and increases the production of nearby Food Production Buildings
- Power Generators - Produces Power, must be placed on a Powered Tile
- Tower Extension - Increases max height of towers.
- Tile Expansion - Allows you to create a new Tile
The following can only be placed on a Ground Tile.
- Power Supply - This Powers the Tile, which allows you to place Food Production and Power Generator buildings on top of it.
- Resource Miner - This will mine the tile of its resources, once depleted that Tile and all buildings placed on it
will be destroyed.
- Bank - Increases Maximum Supply of Currency/Money
The Coloured Squares down the bottom are your building selection buttons (believe it or not). Clicking on them will give you a rundown of what they do.
Basic concept = Population need food, food require power, power require resources/money
Tools Used
- Visual Studio Code
- Reaper/Kontakt 5
Change Log (Post deadline bug-fixes as per Rules)
- Fixed resource bug (food and power will no longer go below 0)
- Creating a new Tile of land where an old one was mined out will no longer create a new tile with 0 available resources.