Cram It!

by calzep
Overall★★★★★★★★★★2.15
Fun★★★★★★★★★★1.90
Innovation★★★★★★★★★★1.80
Theme★★★★★★★★★★3.35
Graphics★★★★★★★★★★1.95
Humor★★★★★★★★★★1.44
Mood★★★★★★★★★★1.88
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You know when you are cleaning/reorganizing a box or a drawer and the stuff doesn't quite fit? So you have to take everything out again and rearrange the items until they fit nice and snug. Well this is a game kind of about that very thing. Made as fast a humanly possible, enjoy.

screenshot
Genres: puzzle
Tools: Unity

Comments6

Stroe Andrew
Stroe Andrew14 Aug 2018, 12:10
A simple game! I enjoyed it :)
SoyerTek
SoyerTek16 Aug 2018, 01:00
Nice game, cool take on the theme, though the inside and outside counters didn't really work for me so i don't it's possible for me to win.
aeveis
aeveis22 Aug 2018, 02:58
nice simple game! good job on the physics, that can be difficult. Perhaps adding a timer of how long things need to be in the box before it counts as inside. Grabbing things somethings felt a bit weird- I think becuase I had a hard time telling if I was holding something. Perhaps if the cursor changed to a grabbing hand or the shape changed color. Keep up the good work!
Calzep
Calzepauthor28 Aug 2018, 00:59
@stroe-andrew & @rodrigo-denubila thanks!

@soyertek not sure what u mean. Maybe I should have explained that the objects need to be all the way inside and cannot be peaking out of the gray area at all.

@aeveis thank you, I did have trouble with the physics at first but after I learned some things it really paid off. Also, there is a timer implemented exactly as you described. Maybe you did not notice because there is no visual or auditory representation of that. Also, I really like your idea of using different hand sprites, I will have to tinker with that idea, it sounds fantastic.

Thank all of you for playing my game and providing feedback. This is what 8 years of Unity 3D has brought to my experience, I am 22 today and feel like I have came quite a way.
aeveis
aeveis29 Aug 2018, 03:01
@calzep Oh I did notice it, I just meant having a visual representation of it, like you said - sorry if that wasn't clear. Yeah- in general just thinking about gameplay feedback so the player can understand what is going on.

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