You know when you are cleaning/reorganizing a box or a drawer and the stuff doesn't quite fit? So you have to take everything out again and rearrange the items until they fit nice and snug. Well this is a game kind of about that very thing. Made as fast a humanly possible, enjoy.
nice simple game! good job on the physics, that can be difficult. Perhaps adding a timer of how long things need to be in the box before it counts as inside. Grabbing things somethings felt a bit weird- I think becuase I had a hard time telling if I was holding something. Perhaps if the cursor changed to a grabbing hand or the shape changed color. Keep up the good work!
@soyertek not sure what u mean. Maybe I should have explained that the objects need to be all the way inside and cannot be peaking out of the gray area at all.
@aeveis thank you, I did have trouble with the physics at first but after I learned some things it really paid off. Also, there is a timer implemented exactly as you described. Maybe you did not notice because there is no visual or auditory representation of that. Also, I really like your idea of using different hand sprites, I will have to tinker with that idea, it sounds fantastic.
Thank all of you for playing my game and providing feedback. This is what 8 years of Unity 3D has brought to my experience, I am 22 today and feel like I have came quite a way.
@calzep Oh I did notice it, I just meant having a visual representation of it, like you said - sorry if that wasn't clear. Yeah- in general just thinking about gameplay feedback so the player can understand what is going on.
Comments6
@soyertek not sure what u mean. Maybe I should have explained that the objects need to be all the way inside and cannot be peaking out of the gray area at all.
@aeveis thank you, I did have trouble with the physics at first but after I learned some things it really paid off. Also, there is a timer implemented exactly as you described. Maybe you did not notice because there is no visual or auditory representation of that. Also, I really like your idea of using different hand sprites, I will have to tinker with that idea, it sounds fantastic.
Thank all of you for playing my game and providing feedback. This is what 8 years of Unity 3D has brought to my experience, I am 22 today and feel like I have came quite a way.