Run away from a crazy slime across several stages. Resolve some puzzle to access to the exit. Fight against slime with some weapons and reach the goal.
Have fun :)
Programming : + Camille BALMER + Nathan Baumann
Music and graphic : + Nathan Baumann
Software : + Unity 3D + Paint.net + Visual studio + Musescore + Audacity + sfxr
@nats Fair enough. Word of warning for next time though. I tried to play this but couldn't so I gave it low score. When it's released I will come back and change it but not everyone might. For next time, only publish your game when it's ready so that it doesn't get the harsh marks I'm sure it doesn't deserve!
Nice little game. Only real gripe I had with it were the controls. Found myself often looking at the keyboard to remember the controls. Otherwise, nice job. :)
@dark-prince-zen Default controls is for AZERTY keyboard sorry for that :( but you can change them in the input menu of the laucher. Thanks your your review ;)
sadly doesnt work for my keyboard, looks like a solid game though. can you maybe add a WASD layout that is optional? would be a nice addition for all the european peoples i think :)
i like the idea behind this game and would definitely revisit it if some mechanics were tightened up.
it's really hard to control the character with an xbox controller for example. simply walking in a straight line is difficult, and he moves probably half as fast as i'd like him to. though i'll admit I appreciate a slower speed at times when you're trying to figure out how to beat a slime spreading throughout the room.
The idea of some guns having limited ammo is also quite nice for puzzle opportunities, but it's pretty hard to aim without a reticle or something. spoiling a shot sometimes means having to restart, so any accuracy indicator would be appreciated
The Controls were really messed up. and that made the game really difficult for me. why not normal WASD? But QSDZ instead, thats really strange. Otherwise I liked it, if I was able to play it comfortably
Very nice and freakin difficult. Its a nice puzzle to solve. It took me quite a time to figuere out that I can use the slime to push the boxes. Maybe a little arrow to see where your shot will spawn would be nice because I found it quite dificult to aim sometimes.
Nice game. Was fun to play and I enjoyed the different weapon / slime types. I started to notice some lag once there was a lot of slime in the level where you just run away from the slime. It didn't make the game unplayable though and I still enjoyed it a lot. Great job!
The music is nice and the graphics are pretty simple but they make job. The levels are quite hot for some and at times, I managed to pass the protes even if they were closed.
Comments28
We are jammer, our game isn't finished. Come back later :)
Thanks your your review ;)
can you maybe add a WASD layout that is optional? would be a nice addition for all the european peoples i think :)
it's really hard to control the character with an xbox controller for example. simply walking in a straight line is difficult, and he moves probably half as fast as i'd like him to. though i'll admit I appreciate a slower speed at times when you're trying to figure out how to beat a slime spreading throughout the room.
The idea of some guns having limited ammo is also quite nice for puzzle opportunities, but it's pretty hard to aim without a reticle or something. spoiling a shot sometimes means having to restart, so any accuracy indicator would be appreciated
why not normal WASD? But QSDZ instead, thats really strange. Otherwise I liked it, if I was able to play it comfortably
It's programmer's art, it's a particular style :laughing:
I started to notice some lag once there was a lot of slime in the level where you just run away from the slime.
It didn't make the game unplayable though and I still enjoyed it a lot.
Great job!
Good job !!