This time we're working together as a team of 3, all just finished our first year of Gametechnology in University.
Our game is about the earth (or one of the other 2 playable 'characters') which is being sucked up by a black hole. You have to evade Spacerocks and even other planets to get to jumpboosts which let you get further away from the blackhole.
There are 2 powerups in the game: the jumpboost (which lets you jump away from the blackhole, destroying every rock and planet you touch in your path) and the shield (which shields you for 3 seconds from any rocks and planets).
It's an endless game, with slightly increasing difficulty overtime, and different difficulties per character. The goal is to get a score as high as possible. You get points for every second survived, and for every rock/planet destroyed with your shield/jump. If you destroy multiple rocks/planets in a single jump, you get a score multiplier for that jump. Jumps can be chained (with a bit of skill and a lot of luck!).
Pros - Simple to pick up & play - Has a main menu, character variety, high scores, help screen
Cons - No point in playing the larger character other than for increased difficulty - Possible to get outside of the screen and lose track of character
Pretty simple game with decent polish and no serious bugs. Good work!
Simple mechanics and easy to play, its a fun challenge having to keep up with dodging and scoring the points at the same time. Had a bug with one of the 'characters' what looked like eating a bunch of asteroids then disappearing, my score sky rocketed but i had nothing to do. I like the simple art style of the asteroids, but i think the background could be a bit more interesting. Nicely done!
As others have said, the mechanics are very simple, which makes it easy to pick up and play. That combined with the relaxing background music make it quite enjoyable.
As another commenter mentioned, it's possible to leave the screen completely which makes the game rather hard to play. (Though I did manage to rack up a score of ~72 by just hitting the first two collectibles I saw, then just holding left indefinitely!) I'm not really sure what you could do to help that; one way might be to restrict spawning of powerups when you're past a certain distance from the edge. (Easier said than done, I'm sure)
The only other thing I'd mention is, it took me a very long time to figure out how to get the shield (pill item) - I assumed from the help screen that the pill would move me further out like the balls did, and just never picked one up. I almost missed the detail in the description about it.
- Simple to pick up & play
- Has a main menu, character variety, high scores, help screen
Cons
- No point in playing the larger character other than for increased difficulty
- Possible to get outside of the screen and lose track of character
Pretty simple game with decent polish and no serious bugs. Good work!