Cryptographer
_Cryptographer_'s puzzle-platformer levels shrink as the player moves. Planning and precision are necessary to avoid blocking the path to level completion.
Check out my upcoming 2D dungeon crawler _Tenacious_ at http://www.tenaciousgame.com
I stream development of Tenacious at http://twitch.tv/firebelley
_Tenacious_ and _Cryptographer_ were developed using the Godot engine
My personal best for the timed run is 1:53.01
Game font is BitPotion https://joebrogers.itch.io/bitpotion
Check out my upcoming 2D dungeon crawler _Tenacious_ at http://www.tenaciousgame.com
I stream development of Tenacious at http://twitch.tv/firebelley
_Tenacious_ and _Cryptographer_ were developed using the Godot engine
My personal best for the timed run is 1:53.01
Game font is BitPotion https://joebrogers.itch.io/bitpotion
Tools: Allegro, Clickteam Fusion, FNA, GameMaker, Godot, Haxe, Lightweight Java Game Library, LÖVE, MonoGame, Multimedia Fusion, Phaser, RPG Maker, SDL, SFML, Stencyl, Unity, Unreal Engine, XNA, libGDX, pygame





Comments57
Ohhh my goodness. This is, dare I say, excellent. I think my favorite level (out of the 9 I played, sorry :x) is definitely level 5. Using the death-screaming walls as the only way to finish the level is straight-up brilliant game design. You get 5's across the board from me. Well done. Be proud of this.
Very clever use of the theme and with the game mechanics. 5/5 from me.
Graphics are aestethic and polished, and the level design is really nice.
Thanks for your work! Please, post a WebGL version if you can.
Sharing is caring. Apparently adding a link is bad form on my part. Sorry everyone this is a new experience to me.
Haha Great game! Love the mechanic, pixel art and the challenge. The music is too repetitive but it's ok for a game jam. This took me some time, oh god I'm bad.
Try our game too, maybe you'll like it)
Great level design as well. Could use a bit more polish though. I was a bit disappointed bombs wouldn't affect two walls at the same time (when falling into a corner between the two).
The music is good, but it doesn't really feel to me like it belongs here. That's really only comment I have. Though I guess there is one thing: It would be nice if your 'timed' mode let the player finish even if they don't hit the 2 minute mark. I want to know how fast I am at the game even if I can't do it in two minutes.
A great entry, overall!
The combination of jumping physics and the arrangement of platforms (small one-block gaps and platform directly above platform) made it really frustrating though, for me it's Level 11.
Good job, anyway!
Edit: Next time, you may wanna upload on itch.io, it's easier to download games there.