You are a cube, when you move the place you were gets occupied, thus making you run out of space. There are other obstacles like things that shoot other things, tripwires, and bombs.
Hope you have fun :)
Controls: - A W S D or Arrow Keys - Movement - R - Restart
Quality Gameplay:
This game was build using: - Photoshop - Unity - Paint3D - Visual Studio Community - Da Internets
Here are the main rules/objectives for this game: - fun (kinda achieved) - puzzle/arcade (yes) - scalable (yes! levels are very modular) - playable on mobile (yes, controls are simple enough, the unity physics and collisions are not used so its not a very heavy game) - must not be based on reaction time/reflexes(yes)
In the end I am not that Happy with the result, couldn't solve some of the bugs, and the looks of the game are ugly as hell. But still this was just the boostraping. From now on I will polish it, and deploy it on mobile :)
Ah, finally a game with a somewhat similar concept to mine. I liked your game, the tidy look helps the gameplay a lot. The yellow laser thingies are an interesting level element.
The one big headache I had with the game was the input. For some reason, the controls seem rotated 90° counter clock wise to what I would expect them. I rebound them, swapping horizontal and vertical axis and indeed I think that is the convention for isometric games. All in all, good job!
I had a blast playing it! Sometimes the collision of the walls that are spawned by the tubes seemed not to work, but I just pretended it would. The bomb animation was a little confusing at first, but I got the hang of it. The puzzles were easy, but that's fine for a quick game.
Great little game! Nicely put together puzzles. I was impressed with how many puzzle elements you added in the time given such as the bombs and the lasers and the level design seemed to be for fun rather than difficulty which i think for the compo is the right balance. -RS
It's a great idea. Reminds me to Polarium (for DS). I'd change the colours (and hopefully the alpha) of the blocks that are generated because sometimes is hard to see what's behind. Otherwise, it is fitted to the theme and the mechanics are solid. Some polish in level design (although it is not bad, specially with only 48h) and you can have a pretty solid game.
Really enjoyed the game. You mentioned that you would be deploying to to mobile and I think that is a great idea. I feel that it would work really well as a mobile game. I think that the aesthetic the game is going for looks really good. nice, simple and clean. There is no visual clutter. Would have been nice if you added some music but overall a really good game. One of the better that I have played so far.
Great level design! I'm not sure whether the pipes that spawn moving blocks were meant to obstruct my way somehow, because I could simply walk through the block (would be inside them if I and the block moved to the same square).
Experience would definitely be enhanced with some audio, but it is already quite engaging as it is. As someone already said - very impressed with the amount of different elements added to the puzzles! Definitely worth continuing development. Awesome work!
Nice game, had a lot of fun playing it. I've played a similar type of game on Android but it was a top down 2d version. I think you implemented it in 3d perfect. I think the graphics are simple but great for this type of puzzle game
A pretty nice-looking game. Some cool ideas mechanically, but fairly trivial puzzles. Also feel like it's unnecessarily hard to hard levels due to the perspective and color choices (cubes and ground both grey).
Enjoyed the game, though a bit confused with how I can just move through some things like the laser blocks. Beautiful and simple simple graphics, though my ears got a bored.
A nice l'il puzzler. This has great potential for a mobile game!
I found wrapping my head around the controls a bit hard - not that they're complicated, but since the perspective was rotated it took a while to get the hang of.
I like how the mechanics were introduced, but felt that the difficulty curve didn't really ramp up beyond that. Something to keep in mind if you do keep working on this!
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The one big headache I had with the game was the input. For some reason, the controls seem rotated 90° counter clock wise to what I would expect them. I rebound them, swapping horizontal and vertical axis and indeed I think that is the convention for isometric games.
All in all, good job!
Good work!
Experience would definitely be enhanced with some audio, but it is already quite engaging as it is. As someone already said - very impressed with the amount of different elements added to the puzzles! Definitely worth continuing development. Awesome work!
Amazing work!
I found wrapping my head around the controls a bit hard - not that they're complicated, but since the perspective was rotated it took a while to get the hang of.
I like how the mechanics were introduced, but felt that the difficulty curve didn't really ramp up beyond that. Something to keep in mind if you do keep working on this!