I enjoyed it, but wish there was music. My suggestion is to use a random music generator with settings for choosing the direction of the random music generated. (in future)
I like the game but I'd say I'm not that sure about the music, I don't think it fits the dark aesthetic the game has, or maybe it is so loud that I think it doesn't, either way, pretty nice game.
Great job! I especially like the lightning, maybe it's one of the best things in the game (in my opinion)But I'm not really sure if there is kinda "running out of space" thing
Its was good didnt know what i was to do so just tried following the footsteps till i finally got one of the diamonds and also it seem like the enemy are following the mouse cursor and not the player
Very nice game, but it was a bit confusing and the graphics could have some touch ups. The audio was alright. With some polish, it's a promising game :)
cool idea, good execution. As others have stated above - the movement needs so tweaking, since sometimes it takes wayyy too long to react. Other than that - good work! the game is challenging, the graphics and audio are fitting, especially considering one person made them in 2 days.
The map is way too large, I manage to find one gem but it was very far. And i walked back and get trapped by 20 mean robots. It's to long before we understand what we have to do. But still a good job for a COMPO. ;)
The game is pretty interesting, but your post without description, which is kinda frustrating. But I think it is really good for the 1st ludum dare. Good job!
The mouse control does seem to delay when you need to turn around rapidly to avoid enemies. Keyboard controls at least as an option would make that aspect more manageable. I was confused about the colored footprints, and once i found the one and only gem i found in my play through i am guessing they are supposed to be indicators as to which direction to go to find the others? if that is correct then I like that concept, as it makes it easier to navigate the dungeon.
The atmosphere is nice, level design makes it a bit easy to get lost despite the footprints, maybe everything in general is a bit too big, can't see far. The visuals do their job nicely, but the music is not good.
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Very nice music! although it's a bit loud
enemies pose no threat and might as well not be their
movement felt really off to me
It's to long before we understand what we have to do.
But still a good job for a COMPO. ;)