
DataSkream
This game is from ldjam.com, which is currently unavailable.
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You can try viewing the original page on Web Archive (may not load correctly).
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Welcome to DataSkream, a rhythm plat former that will test your reflexes and awareness, designed to draw you in to test just how far you can get and how many points you can achieve! As the song becomes more intense you will have less and less options to survive, how far can you get?
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https://www.youtube.com/watch?v=G46xVZS7UXI
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The theme, 'Running out of space' is represented within our game with the use of our platform system. The more 'Hype' the song becomes the less platforms you will be able to jump to, this gets progressively harder throughout the song leading to less and less space!
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The development for this game was completed in the Unity Engine, using Maya, ZBrush and Blender to create all of the models, Photoshop and the Unity Particle System to create all particles and Visual Studio Code for all of the programming and the amazing song was created using Ableton (Thanks Lewis <3). GitKraken for source control. Also, thank you Sebastian Lague for all your awesome tutorials and helping us make the quick highscore system. We streamed most of the development which can be found here.
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- Blender
- Maya
- ZBrush
- Photoshop
- GitKraken
- Visual Studio Code
- Ableton Live
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Welcome to DataSkream, a rhythm plat former that will test your reflexes and awareness, designed to draw you in to test just how far you can get and how many points you can achieve! As the song becomes more intense you will have less and less options to survive, how far can you get?
___
___
https://www.youtube.com/watch?v=G46xVZS7UXI
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Theme
The theme, 'Running out of space' is represented within our game with the use of our platform system. The more 'Hype' the song becomes the less platforms you will be able to jump to, this gets progressively harder throughout the song leading to less and less space!
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Development
The development for this game was completed in the Unity Engine, using Maya, ZBrush and Blender to create all of the models, Photoshop and the Unity Particle System to create all particles and Visual Studio Code for all of the programming and the amazing song was created using Ableton (Thanks Lewis <3). GitKraken for source control. Also, thank you Sebastian Lague for all your awesome tutorials and helping us make the quick highscore system. We streamed most of the development which can be found here.
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Tools Used
- Unity with Odin, DOTween and Amplify Shader Editor.- Blender
- Maya
- ZBrush
- Photoshop
- GitKraken
- Visual Studio Code
- Ableton Live
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Controls
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