
Dead Zone
This game is from ldjam.com, which is currently unavailable.
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Defeat each wave of enemies; don't touch the forcefields surrounding the arena. Each enemy bullet that hits a forcefield generator increases the size of the forcefield.
Thanks for checking out my game. Dead Zone is a pseudo twin-axis bullet-storm shooter with ten rounds of enemies to defeat. Can you clear all ten? Get hit and it's Game Over; but be careful: each bullet you dodge could hit one of the forcefield generators at the edge of the arena - each hit increases the size of the forcefield!
Optimised for controller support but mouse and keyboard input available: WASD to move around; LMB to fire; mouse movement to aim (move left to rotate left; move right to rotate right). Controller is highly recommended for best experience, if available.
This is the first LD Jam I've entered; and the first game I've 'completed'. Hope you enjoy and thanks in advance for any feedback.
*Complete waves by defeating all enemies. Avoid projectiles and forcefields!*
*The arena will shrink as the enemy projectiles hit forcefield generators. Comparison of early game vs. late game.*
Software:
Unity,
Visual Studio,
Blender,
Inkscape,
Bosca Ceoil.
Thanks for checking out my game. Dead Zone is a pseudo twin-axis bullet-storm shooter with ten rounds of enemies to defeat. Can you clear all ten? Get hit and it's Game Over; but be careful: each bullet you dodge could hit one of the forcefield generators at the edge of the arena - each hit increases the size of the forcefield!
Optimised for controller support but mouse and keyboard input available: WASD to move around; LMB to fire; mouse movement to aim (move left to rotate left; move right to rotate right). Controller is highly recommended for best experience, if available.
This is the first LD Jam I've entered; and the first game I've 'completed'. Hope you enjoy and thanks in advance for any feedback.
*Complete waves by defeating all enemies. Avoid projectiles and forcefields!*
*The arena will shrink as the enemy projectiles hit forcefield generators. Comparison of early game vs. late game.*
Software:
Unity,
Visual Studio,
Blender,
Inkscape,
Bosca Ceoil.