I don't have a good story, but the idea is enemies will spawn over time, use the mouse to aim and fire, if you miss, your shot will make the play area smaller. Score is how long you can survive.
NOTE: If you can't move, click the black bar underneath the game to focus the game properly.
~== Made Using: - Riko4 Game Engine - Visual Studio Code - Aseprite
Wish the difficulty reset, made for a confusing couple of runs that were crazy hard from the start after my first attempt. Still was a lot of of fun, would love to try a downloaded version so I wouldn't have to fight with the buggy web version stuff. The audio was a good fit for the graphical appearance!
Not bad, being able to move the player (unless you can and I just missed that) would help I think. I liked the graphics and sounds were fine. My biggest issue I think I found is that if you don't miss much early on, then the enemies getting too close and shooting too fast is a far bigger problem than the running out of space.
@tinamil Yeah you should be able to move the player, an issue with the way games are embedded on itch.io, I thought I had fixed that but I guess not. And yeah perhaps the spawn rate is a bit broken.
@paden-shorey Thanks! Yeah I had originally planned to take it further with powerups, limited ammo, different levels and such (I even had drawn some extra sprites for them), but unfortunately I ran out of time. I may expand on this concept in my spare time though.
@stateoff Thanks for the very insightful comment. I'm not quite sure I fully understand "having the menu and shoot so close to each other" as fire was left click and reset was spacebar, but I do recognize your advice and do think it contains some solid tips.
Really awesome game! Graphically the game blows me away. The spritework is really impressive, super cute player character. The detail that was put into him facing each different really makes the game feel well put together. As far as the gameplay, one issue I found is that it's pretty easy to trap yourself in a cave and not have to deal with enemies. Because the score goes up with time, you can get a pretty high score this way
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@stateoff Thanks for the very insightful comment. I'm not quite sure I fully understand "having the menu and shoot so close to each other" as fire was left click and reset was spacebar, but I do recognize your advice and do think it contains some solid tips.
Graphically the game blows me away. The spritework is really impressive, super cute player character. The detail that was put into him facing each different really makes the game feel well put together.
As far as the gameplay, one issue I found is that it's pretty easy to trap yourself in a cave and not have to deal with enemies. Because the score goes up with time, you can get a pretty high score this way