Deep Heat

Deep Heat

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overall: 3.98
fun: 3.96
innovation: 3.41
theme: 3.71
graphics: 4.41
audio: 4.09
humor: 3.16
mood: 3.66
Ten. Nope... FIVE floors of mayhem!

"Running out of Space" -- the fire obstructs the play area while the arena gets smaller and smaller.

* Move: WASD
* Fire FLAMES: Left click
* Fire CO2: Right click (or left shift + left click)

Upgrades? Upgrades! Get the upgrades. Make sure to get the HOT FEET.

_Tip: You can get fire back by putting out with CO2._

Not feeling great about this one...
I kept changing my mind on how to make the progression work... Unlimited fire/co2? Discard the fire on enemy hit? Spawn fire under the player's feet (instead of using a flamethrower)? Limit ammo based on what's in the arena? How to recoup? etc. Spent too much time to-ing and fro-ing and this is the result. I'm proud of the protagonist's run cycle, and generally the look/feel/polish at least. Hope you like.

Post Compo Submission changes:
- Fixed the screen shake.
- Character intro lines.

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