Smart use of the theme, and an emotional game! The flooding mechanism means the game's very short but that's fine. I liked the graphics, but my only complaint would be that it was hard to tell that the world's scrolling when I hold down 'd' - so the first few games I just stayed near the middle and died.
I liked how the grappling hook worked, and the colors were pretty and made a good mood :) I was a little confused about whether I could do anything to postpone getting flooded off screen since it happened so quickly. I also wasn't sure about the blocks -- maybe it would be better if we had more time to try interacting with things? (If I just missed something and that would go against the point of the game, I'm sorry!) Overall I think you made something really memorable and am glad I got to play :)
Ah, it took me a while to realize I had to continue moving horizontally until the plus sign. You might want to use some tutorial or moving backgrounds to make the goal and actions clear to the player. Not a fan of the music either.
Oh and why would people die on a boat in an open area (it's raining I believe) because of rising water :sweat_smile:
I like how the game looks, it has a nice mood. Indeed, the game is quite short. It took me a few times to realize the water was rising. I didn't really get the red blocks, what are they for?
It's a fun (albeit short) game, but the controls are confusing. I had to read a few of the other comments on here to puzzle it out. Perhaps a more detailed tutorial, or a video on itch? Otherwise, I liked the game.
Nice atmosphere. I thought the red plus sign was some sort of health kit but it was the target you have to go towards. I lost once or twice but i didn't know why - was it timed?
When I read the help section everything made more sense. Shouldve done that earlier :P
It is quite simple and short but mechanics are solid.
Comments13
Oh and why would people die on a boat in an open area (it's raining I believe) because of rising water :sweat_smile:
When I read the help section everything made more sense. Shouldve done that earlier :P
It is quite simple and short but mechanics are solid.