Desktop Defense

Desktop Defense

This game is from ldjam.com, which is currently unavailable.
You can try viewing the original page on Web Archive (may not load correctly).
overall: 3.00
fun: 2.80
innovation: 3.47
theme: 3.10
graphics: 2.58
audio: 2.37
humor: 2.80
mood: 2.61
Made for Ludum Dare 42: Running out of space.

Defend the tower! Sounds simple? Then let's add to this the whole computer simulation.
*Really weak computer.*

As you progress and more enemies show up on screen, you have to balance game's RAM usage by disabling parts of the game. If memory usage is too high, you will not be able to start another round.

Still not enough? The game (I mean, the game IN game) has no interface. For example, to see your statistics and stuff you have to open your save file. And it's still not that simple, because you have limited space for all windows.

Still there? Then what are you waiting for? Let's see if you can survive 5 rounds...

*(When you finish round 4, take a look at RAM Optimizer, there may be something interesting waiting for you...)*

*Good luck and have fun!*

TOOLS USED:
- GameMaker: Studio 1.4
- GIMP 2.8
- SFXR

And yes, I'm aware of few bugs, like windows not correctly sticking to cursor and some objects clipping for others. But they're far from game-breaking, I'll eventually fix them someday. Let me know if you encounter any other bugs!

I made the whole game by myself... Then why not compo, you may ask. Because instead of programming the game 2 days ago, I prefered playing Stardew Valley and started jamming for real yesterday. I'm lazy...
Also, I just noticed that in the game I wrote 'Running out of time' instead of 'Running out of space'. Sorry for that.
Found a bug?
Tell us on Discord