Diogenes Adventurer

Diogenes Adventurer

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overall: 3.19
fun: 3.32
innovation: 2.86
theme: 2.82
graphics: 2.64
audio: 2.53
humor: 2.38
mood: 2.61
Diogenes loves collecting new treasures from this creature infested island but his inventory space is limited and when he can't pick up new stuff, he slowly gets insane!

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Made in 72-hours from the Ludum Dare Jam by Jordi Tudela Alcacer using:
- Unity 2018.2.1f1
- Photoshop
- Bosca Ceoil

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Directions


The Basics


- In the *Island* select the next event you wish to takle. When you hover over an active location, a tooltip will explain what kind of event is happening there and the possible rewards.

- Diogenes has a limited space in his inventory but he loves his treasures. Many events yield new items for Diogenes and if he is uncapable of taking an item, this will drive him insane.

- As Diogenes becomes insane, the enemies get tougher. Death is game over (Note that you won't regenerate health after a fight. You can only regenerate health at certain events)

- Items might improve Diogenes stats or even give him new abilities (if you hover over an item in, a tooltip will explain some of its effects).

Combat


- In your turn, you need to select the appropiate amount of cards to activate an ability (if you hover over your abilities a tooltip will explain its effects).

- Every Sword card acts as a red token

- Every Shield card acts as a blue token

- Every Orb card acts as a magenta token

- As a rule of thumb, Sword token are used for physical attacks, Orbs for magical attacks and Shields regenerate your shield.

- Your shield blocks damage (after applying resitances). Any remaining shield points disappear at the beggining of your turn.

- You can select the enemy you are attacking by clicking on it.

Merchant


- There is an event where you can drop items from your inventory or pick up new items

- Droping an item from your inventory increases Diogenes insanity and picking up a new one decreases insanity (He loves his toys!)

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SCREENSHOTS



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COMMENTS



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Changelog


[14.Aug.2018 12:30] Bug-fix: The "back" button on the merchant event didn't work. (Thanks to @whoisninja, @shozou and @kyllax for reporting the bug).

[14.Aug.2018 21:00] Bug-fix: If you had a full inventory and dropped an item, the game didn't allow you to buy another item. (Thanks to @timothy-spit for reporting the bug).

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Contact

twitter.com/bar0net
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