Displacer

Displacer

This game is from ldjam.com, which is currently unavailable.
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overall: 3.22
fun: 2.89
innovation: 3.10
theme: 3.70
graphics: 3.58
audio: 2.69
humor: 2.30
mood: 3.10
Welcome to Displacer, my first attempt at Ludum Dare!

This is for the Ludum Dare 42 Jam competition, with the theme "Running out of space."

This was a solo effort, with everything made during the 72 hour period. I wanted to stick to the "true spirit of Ludum Dare," that is, the compo, but I ran overtime and didn't want to put out a half-baked game.

Though, it probably could have benefited from some 3rd party music instead of my out-of-time humming. Don't worry, I put volume sliders in the settings.

In Displacer, you're a scavenger trying to survive by finding the treasure within the trash. The pawn shop is very picky though, and only ever wants a specific item. Don't get the item, and you're on the shop keeper's bad side for life (game over). Worse yet, the shop keeper is impatient too! Try to keep up with his demands as the trash you have to look through turns into literal mountains.

WASD for left, right, jump, and fast-fall. Left click to pick up the item under the cursor (cursor dot can only move a limited distance from the player), right click to throw the item under the cursor behind the player. 1, 2, and 3 along the top row of the keyboard will toss whatever item is in the associated inventory slot behind the player. All of these keys can be rebound.

Good luck, and please don't be afraid to criticize! While I'm limited to what I can produce in 72 hours alone, knowing what to improve on helps greatly the next time around.

REVISION

Reminder: Please use the original version of the game for judging/rating. It is Windows only, sadly. Please do not use the revised versions to play the game if you are judging (available for Windows, Linux, and Mac). While ratings from the revised version are not allowed (I don't want to be a cheater), I would still love to hear about your experience in the comments!

There's been some quality-of-life improvements to the game! There may be more in the future, but for now here's the list of changes for Revision 1:

* Fixed player animation transitions to be more smooth
* Had some exit times on by accident in the original, as well as a slightly off numerical threshold, causing weird side effects
* Moved the player's starting point closer to the shop keeper
* This is so that the shop keeper is on screen at spawn
* Added a "..." to the shopkeeper's bubble when he isn't asking for anything
* Meant to give a very minor improvement to clarity
* Fixed sorting layers for sprite rendering
* Includes putting the flying dump trucks in front of the trash they're spewing out
* Added a score!
* Highly requested, you can now watch numbers go up as you collect and sell trash
* The closer you are to the end of your time limit for retrieving an item, the higher the score you get for selling the item to the shop keeper
* On the game over screen, you can see both your final score and the total number of items you picked up in the play-through
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