I really enjoyed this LD and I m here with my Dodge and pray. For this entry I chose a game with really low scope and still I had some issues with it. This game I will extend in the future, I have a plan with local multiplaler or maybe I will do some experiment with online.
In this game you are in arena and your goal is to live as much long as possile. You can control the game by arrow keys or with your gamepad. (tested with PS4 with "DS4Windows" software). You have to dodge from enemy and its follower.Score is time you were able to resist. Fortunately minions are stupid and sometimes they get stuck.
I really enjoy the time and I want to continue working with this idea.
fun, controls are tight, graphics are solid. Music is pretty solid as well, though I would recommend in the future not having your music restart on death, let it play throughout the whole time. Means you hear the whole track instead of hearing it repeat all the time when you die
Nice game! It was really tricky to dodge the bullets when that monster got close to you. Also, I really like the sound effects, they added a lot to the fun! Good job!
Fun and challenging despite the simple graphics and limited range of actions. Has some replay value to beat your high score. I was lucky and could resist a few seconds for free while the enemy got stuck in a corner. Nice compo entry!
@manimal you'll have to move the code that moves the object into FixedUpdate from Update. This makes it so that higher refresh rates don't update too often. Also moving the object relative to Time.deltaTime (or Time.fixedDeltaTime for FixedUpdate) will make movement always constant across systems.
That was more enjoyable than I expected. The combination of the two enemies makes for a pretty good challenge. Art is simple but has a charm and I'm a big fan of mouth made sfx.
Nice game for a weekend's work! The combination of enemies was interesting --- the blue one stopped the "camp in a corner strategy" while the pink one made you really deliberate about which direction you moved to. Would be interesting to see an implementation with multiple levels of increasing difficulty.
Interesting and challenging. My first two attempts I lived for less than 3 seconds because the enemy shots caught me off guard. Maybe the enemy shot pattern should scale with time instead of being that fast from the beginning. It was fun trying to avoid the two complementary enemies once I got the hang of it. Good work!
Could restart it multiple times by just mashing the Return key. Not a bad game, but can be lacking in variations to difficulty since it can be predicted on what's going to happen next.
@manimal Really nice game to play.Graphics and music both are good .Game is challenging too.Good job!Do try our game too and leave your feedback in comment box.
This one is pretty challenging and fun for such a simple concept! I really appreciated the super-fast reset on death, I ended up playing quite a few rounds!
I found myself dying to a random bullet more than feeling like the space is what did me in. I felt sluggish and wish my ship was just a bit faster; speeding it up would have made me feel a little more in control and able to experience a lack of space rather than a lack of reflexes.
A well made bullet-hell game that is fun to play. The 2 types of enemies made the gameplay interesting. I would like to have more enemies added over time to keep the gameplay interesting longer.
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I was lucky and could resist a few seconds for free while the enemy got stuck in a corner.
Nice compo entry!
I had a bit of a problem with my main 144hz monitor - the blue thing following was faster than me. So I had to play on my other 60hz monitor.
I found myself dying to a random bullet more than feeling like the space is what did me in. I felt sluggish and wish my ship was just a bit faster; speeding it up would have made me feel a little more in control and able to experience a lack of space rather than a lack of reflexes.