Don't Miss! is a top down shooting game where you control a spaceship and you need to survive waves of enemies, the twist is that when you shoot a bullet if you miss and hit a wall it will create another block nearby, so the more you miss the smaller your play area becomes.
I made everything myself from art to the pewpew sounds as well, it was fun making them. Also it's my first time making a game in Unity so there are probably several issues, sorry :P
Instructions: You can control the ship with WASD and target with mouse, shoot with Left mouse button.
Great game! I loved the pewpew sound effect! The game was really fun, one thing I might add is some sound or maybe some screen shake for when you kill an enemy, right now its not very satisfying to kill enemies. Although the pewpew sound still kept me quite engaged!
Awesome game! As the others pointed out the sound is really fun. From the GIF I thought the spaceship would move faster, but it seems to be slower when I'm ingame.
Thank you for all the kind comments and taking the time testing the game:) I'm happy everyone is enjoying my voicebox effects xD
@mat4dor It's possible my recording software messed up the fps/speed, I'm sorry if the speed doesn't seem to match
@corgiram that is a great idea, I didn't had time but when/if I get back to working that has to be one of the priorities, making sure hits are satisfactory
interesting idea, where you only "run out of space" when you make a mistake, i.e you miss your target. i really like the artstyle of it too. the background music is at least a 4/5, however i gotta take one point away for the clearly human sounding sound effects, which some people like, but i dont (sorry :( ) Overall a great game, good job!
Love the "sound" (pew pew) and the art works well too. I liked the screen shaking idea and I actually think this could be the beginning of something bigger... "Quest for Space", maybe? :)
This was my initial idea for my game... so great mechanics! :slight_smile: It's very cool. Nice that you have warnings appear before the enemies spawn. Felt a bit unforgiving at times but I guess that's my gaming ability. Great entry! :thumbsup:
@loveapplegames thank you for your comment, there is a small delay on the shooting part that's why it seems a bit unresponsive at times. there was a bug where sometime 2 bullets would shoot and because I could never fix (:P) I just added a very small delay instead.
This is the first game that had me laughing too much to actually be able to play properly so I don't know whether that's a good or a bad thing. x'D (Good take on the theme too, hahah.)
Cute game! I included it in my compilation video series of the Ludum Dare 42 compilation video series, if you’d like to take a look. :) https://youtu.be/7ueEev7q6Kg
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Well done!
@mat4dor It's possible my recording software messed up the fps/speed, I'm sorry if the speed doesn't seem to match
@corgiram that is a great idea, I didn't had time but when/if I get back to working that has to be one of the priorities, making sure hits are satisfactory
play my game too! https://ldjam.com/events/ludum-dare/42/pre-alpha-build