Once upon a time there dwelled on the outskirts of a damaged forest, Gunnar with his wife Turin. But everything has changed for Gunnar when Baldur’s servants abducted Turin. Full of anger, Gunnar picked his sword and rushed after those underground creatures. On his way he fought with minions, mummies and flying demons, while room’s walls were moving inwards. This is going to be an endless perilous battle, but what is the sense to live without his adorable Turin?!
Well done team ! Nice graphics and concept, simple and efficient. Unfortunately a lil buggy hit box in my opinion. That mess a lil with the gameplay (not a big deal but guess need some improvement to fit perfect). With some more stuff in this way (like doom devil, dragon thrower, and more ...) it could have a good ambiance. Keep it up team good job !
Very nice game. Look and feel is excellent. The top part of the game is cutting out in web version ( chrome on mac) so I was not able to enjoy the full gameplay but everything seems to be working a OK !! good job.
Animations are great, especially enemy animations. Not sure if the voices were supposed to be amusing but I found them oddly hilarious.
The game could use an indicator to show where enemies are about to spawn as I died several times from enemies spawning on / right next to the player location.
Being able to knock walls back by hitting enemies into them would be a nice touch.
@yulia Well to be more precise it's when you spam "atk" and you're under an enemy the hit box doesn't seem to be that accurate. So sometime you die while you thought you hit your enemy. Not a big mess but kinda tricky.
That's how a great game should look like. I like everything about it. Graphics, animations, sound perfectly fit together and it's pretty challenging which makes it more interesting. Great job!
It is quite amazing how much people can accomplish in 2-3 days nowadays, good gameplay, graphics, sounds and overall felling. However, I have two main concerns. First, its very week impact on enemy, I just cannot fell if I hit the enemy or not (even if they knock back and play a sound), they feel like rocks. Second concerns it’s the game dynamic (it may be because of hit boxes or hero speed) because I need to slow down very much every time to just not head-butt the enemy. Overall, good game with strong both thematic and conceptual design, good job.
Nice solid entry! It felt very smooth and the lasers were a great touch and added variety! I liked the silly comments told to you as well. All in all it is a nice polished game. Good job!
Cool art and sounds, nice gameplay. Would be nice to be able to take multiple hits with a health bar. It feels to easy to die, when a mob spawns on you. Also a little warning before lasers activate would be nice. But with that said I realy like the game. You guys did a very good job.
Nice! Really like the visual style of the UI and the demon + walls. It is hard to aim because you can't hit the monsters above and below the player. Cool game nevertheless.
The sounds and art are super cool, and I really like how the room gets smaller as you go. The insta-death and seemingly invincible mosters are a little annoying, and the lasers could use an anticipatory sound, but other than that, the game was great!
Neat little game; I made it 15 seconds. I liked the overall mood/feel of the game. I wish there was a high score display. I found sometimes the enemies would kill me when it seemed I wasn't close enough, was a little frustrating with the lack of feedback on this. Overall good jam!
Not being able to hit up or down is annoying, didn't figure out that you could hit the wall to push them back at first, laser kills you without warning, enemies can spawn on you or so close that you'll die instantly. Graphics and sounds are ok.
Great game, art and sounds :) I would just write here some minor suggestions, but still, the game is great. Sometimes enemies spawned just onto my place, so I died before seeing them. Maybe a little notification before the laser would help. I played several games to the end (= 31 seconds). Then I just by chance realised, that you can attack wall and push it away... Maybe write it somewhere, I really didn't expect this =D However, now, when I can push walls, it is too easy :)
Very cool game! The audio and graphics are excellent! Like others have said, the fact that enemies can spawn right on top of you is a bit annoying. Because you die instantly of it, it makes it feel really unfair, so maybe just adding some extra life to the player would make it feel less punishing. The lasers should also be telegraphed more as it's not very easy to see when they are about to fire when you are focused on killing some minions. Still overall, and excellent game! Good job!
Cool graphics and I think you got in to the topic. Also music is prtty nice. But I think you should do something with colliders. Now it seeems to me the emeies can kill you from too much distance.
I like the idea of moving walls. Gameplay is simple yet effective. Good game for being enternained for a while. Graphics are nice also. Eye laser it's a bit unfair because there is no anticipation to it, but wtf, It's a dungeon xD Congrats!
Pretty fun, if a bit unpolished. I think there should be some warning before enemies appear (like a shadow a la Zelda's Wallmaster enemies?) and before the lasers fire. It feels like a cheap and unfair death every time I'm killed by a spawning enemy.
UI-wise, there should be a way to select "Try again" with the keyboard (unless there is and I've missed it). I die all the time, and having to move my hand off the keyboard to the mouse every time is pretty annoying, hehe.
I loved the graphics and the audio but the gameplay feels unfair and kind of unplayable in its current state. This is mostly due to being killed on a single hit and there being no telegraphing of lasers or enemy spawns. Once i realized that there is no way to predict when the lazers will fire or the walls will move I decided to stay out of their danger zone but still there was nothing I could do about enemies spawning inside me.
I wish these small details were implemented. It could have been a really fun game. I still enjoyed playing it in its current state! Thank you for making this game!
Not a bad game! Kind of like a continues boss battle, had fun playing it. Got some nice presentation and enemy designs, the controls work rather well, if a bit iffy knowing how far you can hit and you seem to only attack in the horizontal direction? seems like a odd choice for a game that has a lot of vertical space.
As many has mentioned, could do with more feedback. Things like enemies spawn location, weapon attack range etc. Also would have loved a bit more "softness" to the animations, at the moment you only use very strait-forward frame-by-frame animation with no other added effects, try adding some distortion to the sprites on attacks, spawning or other actions to make them feel a bit less stiff. For example: When you hit a enemy or an enemy hits a wall, make it "bounce" by animation the scale, let it blink red or white, add some particle effects when flying away/spawning or killed etc. It's all in the details!
Great effort. With a bit more polish it can easily go from good to great!
good game, good art, sounds and gameplay! Congratulations. I miss the possibility of attack in bottom and up positions, like snes zelda. Consider this if you go with this project. Congrats
Gameplay is fun. Graphics are nice and professionally done. I'm not a big fan of the one-hit KO nor the random spawning. However, I did find out that spamming the spacebar is the best thing to do for longevity.
Art, controls and animations are excellent. Sound is good too but a bit underwhelming.
Nice idea with a really good art ! The audio and atmosphere are also great ! Good job ! :smiley:
Seems that your game is suffering the same issues than ours, when ennemies spawn directly under you, you will take some damages (and die since there is no HP), also I would have liked to have an indication/signal before the eyes shoot the beams so that I can dodge before being killed :sweat_smile:
The hitbox of the attack would diserve to be a bit bigger on the character side because sometimes you attack the monster really close to you and it doesn't work.
Fun gameplay, great art and nice music and sfx. I think there could have been a few more one liners as they get a bit repetitive. The hitboxes on the enemy/player feel a lot larger than they should be (When I died due to touching enemies I swore I wasn't that close). It seems there needs to be a little bit better placement rules for enemies since they can spawn very close to you. I really liked that there was an indication on when the eyes would shoot the laser, that was a nice touch and something I feel could have been easily overlooked. Overall a great entry.
Pretty neat game! I especially liked the visuals and the music. The controls work quite well too and moving feels good. The game is a bit on the easy side, I found that by staying at one wall I could pretty much survive forever. Some different enemy behaviours would've been great, something to constantly keep you moving. Also pushing a wall back all the way with just one hit seems a little too powerful. Overall, I enjoyed this though and played for 180s until I let the walls crush me :) Good job!
This was a really cool game - just got right into the action. I managed to survive somewhere around 45-50 seconds. For me the key was to stick towards the top center and let the lasers do most of the work.
As some others mentioned, the enemies spawning into you was a little bit unfair; I managed to find some spots where they don't spawn, so that worked for me.
Really nice game. I love the monster design. I wish there was some indicator when some mob spawns or the lasers going to shoot. I died few times because enemy spawned on me while i was running around.
nice team. That's the power 7 people, alright. my only complaint is that there is no indication of where mobs will spawn. I died twice because a skeleton randomly spawned inside of me. adding that I only have a single hit point, it felt quite undeserved.
I liked the concept but felt the hitboxes were very unforgiving making it feel unfair when I died. Graphics and audio were god enough but I didn't really have fun because of the previously mentioned unfairness.
Good theme implementation, would have liked more speed for the main character (or some power-ups to increase character speed) and some kind of warning before the laser eyes light up.
I like the idea, but it seemed like sometimes that the demon was reacting to my actions. Is the wall movement random, or are there any triggers? Also, it would be nice if there were up/down animations for the character as well. The movement seems a bit funky (at least to me) with only left and right animations. This also forces you to only attack enemies from the left or right. In addition, since it is a WebGL build the text didn't look quite right (the standard Arial font in Unity gets warped in WebGL builds.) Other than that, I loved the game!
Awesome! I really like the art and design of this! the only major tweak I would make is the collision as it felt like the sprites would barely touch on the top or bottom and you're K.O. All in all, brilliant job! I played many times and enjoyed it :D
pretty cool game! the graphics are topnotch! the character art and the enemies are really good. i also love the look of the dungeon. the gameplay is pretty simple but spot on. easy to pick up but challenging and addicting. i played several times but i just couldn't manage to stay alive for at least a minute. the enemies sometimes just spawn beside me or on top of me. if maybe there's some sign where they will appear next. the laser eyes fires really fast (at least for me) and it's hard to move away in time. overall, this is an amazing game!
At first I didn't realize that I could hit the walls to make them move back x) But it's a great game ! The graphics and the audio are really great, it makes a big part of the mood ! The idea is good and innovative. The theme is respected, and even if sometimes monsters spawn on me the game is easy to play. Great job ! *"You look tasty~"*
Really cool. There is a big amount of work on the aesthetic. The main gameplay is fun. However I would like to see a leaderboard so as to write our names - a way to rival with other players. Good stuff ++
Comments87
The game could use an indicator to show where enemies are about to spawn as I died several times from enemies spawning on / right next to the player location.
Being able to knock walls back by hitting enemies into them would be a nice touch.
the animations are awesome, but i would love to be able to modify the master volume
Only thing I would suggest is maybe health, rather than insta death. But since it times the amount of seconds you survive, it does make sense.
the game looks good
UI-wise, there should be a way to select "Try again" with the keyboard (unless there is and I've missed it). I die all the time, and having to move my hand off the keyboard to the mouse every time is pretty annoying, hehe.
Once i realized that there is no way to predict when the lazers will fire or the walls will move I decided to stay out of their danger zone but still there was nothing I could do about enemies spawning inside me.
I wish these small details were implemented. It could have been a really fun game. I still enjoyed playing it in its current state! Thank you for making this game!
As many has mentioned, could do with more feedback. Things like enemies spawn location, weapon attack range etc. Also would have loved a bit more "softness" to the animations, at the moment you only use very strait-forward frame-by-frame animation with no other added effects, try adding some distortion to the sprites on attacks, spawning or other actions to make them feel a bit less stiff. For example: When you hit a enemy or an enemy hits a wall, make it "bounce" by animation the scale, let it blink red or white, add some particle effects when flying away/spawning or killed etc. It's all in the details!
Great effort. With a bit more polish it can easily go from good to great!
)
Looks and souns great.
It would be nice if you could attack upwards/downwards and if you had a timer visible while playing. (Or did I miss it?)
Overall well done.
Art, controls and animations are excellent. Sound is good too but a bit underwhelming.
It was gr8 fun playing.
Seems that your game is suffering the same issues than ours, when ennemies spawn directly under you, you will take some damages (and die since there is no HP), also I would have liked to have an indication/signal before the eyes shoot the beams so that I can dodge before being killed :sweat_smile:
The hitbox of the attack would diserve to be a bit bigger on the character side because sometimes you attack the monster really close to you and it doesn't work.
It was fun to play this game ! Thank you !
Have fun out there!
As some others mentioned, the enemies spawning into you was a little bit unfair; I managed to find some spots where they don't spawn, so that worked for me.
Thanks for a fun game!
my only complaint is that there is no indication of where mobs will spawn. I died twice because a skeleton randomly spawned inside of me. adding that I only have a single hit point, it felt quite undeserved.
the task was to keep as long as possible :-)
The sound and mood were very enjoyable.