A splitscreen 2 player vs shooter/platformer where your framerate is your health! Fire core game mechanics at each other and try to make there cpu run out of memory!.
By JohnLee Cooper and Silver Lewis
supports 2 players on 1 keyboard or xbox controllers (or a mix).
This is :ok_hand: fucking awesome! I was wondering what the gameplay would feel like from those gifs, and the fps mechanic did not disappoint! Very innovative interpretation!
It's hard for most people to play a two player game in a jam. But I assure you, my brother loved it as well.
Great idea and i had fun playing against myself ^^ (I have no friends :( ) Would have been even funnier if this was a online multiplayer and you started with the actuall framerate your computer can produce as your health ^^
Really great idea, enjoyed it with a friend, playing the way its supposed to be, and we had good fun. Really well made, liked the framerate health idea and thought it was well executed. A bit small in browser, but i know thats the unity thingy, happens for my game too. On the selection screen, I think it would be really cool that if you left out a selection, that would be left out of your screen (so similar to when blocks are copied across with the injector, but say the ice blocks aren't on your side if you dont select it). Just a thought. Really fun game! Edit: just realised i said really too many times
Can't say much because i have no friends but i did notice that its kinda odd to have split screen since you can always see both characters on the same screen it seems unnecessary
Nice game, I hope to see more updates and improvments sooner. If you don't bother take a look at our game when we focused on Graphics and visuals and see the results that we got: https://ldjam.com/events/ludum-dare/42/spacelab-42
It's hard for most people to play a two player game in a jam. But I assure you, my brother loved it as well.