Inventorium

Inventorium

This game is from ldjam.com, which is currently unavailable.
You can try viewing the original page on Web Archive (may not load correctly).
overall: 3.15
fun: 3.42
innovation: 2.98
theme: 3.96
graphics: 2.15
audio: 2.08
humor: 1.87
mood: 2.08
This is my ~~disaster~~ "learning experience" of a game, named before I tragically ditched all plans earlier this morning (sunday). This was made in Rust using the ggez game engine, and is pretty much the first thing I've ever done in Rust.

I was originally planning on an inventory management arena game, but that proved to be much too large a scope for me seeing as I was learning the language and the engine. Late last night (technically today) I ditched that idea after spending most of my time just learning an engine called "Piston" which was ditched along with my original idea. Today I spent using the simpler engine "ggez" to scrape something together, but it is probably the type of project you put together in an hour for most people. Let's just say I'm looking forward to other people's games.

I recommend turning down your volume.

NOTE: You may need to have an audio device connected or the game crashes trying to initialize the sound system. This is why you don't spam unwraps on every function call.

Running:

Just run the Windows executable on windows, or build from source with Rust and SDL2 for Rust installed using ```cargo run```

Controls

- WASD to move
- Mouse to Aim
- Space to shoot

Tools:


Language
Rust
Engine
ggez
SFX
BFXR
Found a bug?
Tell us on Discord