Forky

Forky

This game is from ldjam.com, which is currently unavailable.
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overall: 3.14
fun: 3.21
innovation: 3.14
theme: 3.57
graphics: 3.14
audio: 3.29
humor: 3.36
mood: 3.57
Forky is a "Forklift Simulator" where you need to unload cargo coming in and load cargo going out! Trucks requesting cargo only have so much space for their load and they need certain cargo to so be careful! I wanted to attempt to have mechanics that would "simulate" how interactions in a warehouse work (and would love a whole getting out of the lift mechanic) but decided to go a bit more cutesy and give the forklift a name. If you like the game let me know and I can make it a full fledged game with an actual character Forklift (Forky) instead of just a bunch of Unity Assets! ENJOY!

Mechanics


Drive your fork into boxes to "load" them on your fork! Drive a loaded box into the self or into the shipping truck to unload the box! (Currently cannot load a "selved" box)

Controls


W - Drive forwad

S - Drive Backward

A - Turn Left

D - Turn Right

Q - Raise Fork

E - Lower Fork

Tools Used

- Unity
- Bosca Ceoil
- Qubicle

Known Bug

- Requester truck will drive off with you in it when you complete a request...just gotta alt+f4 till I link the completed version here later :)

Not Yet Implemented

1. Timer on the trucks
- A time that would speed up pushing out cargo from the receiving truck
- A timer that would for the shipping truck to leave (to help keep the player moving "effeciently"
2. Picking up cargo from the shelf
3. Upgrade system
- Faster driving speed
- Growing "shelf" space
- Large "warehouse"
4. Varying Cargo
- Varying sizes of cargo
- Special cargo types
- Fragile - Cannot be stacked
- Volitile - Can explode if collided too hard
5. End State
- The current "end state" is "there are so many boxes the game freezes up".
- What I would like to have is that if you miss a % of your quota (determined by the request truck) you get fired

I also had a ton of other ideas that I had to scrap due to time (as it usually goes with these things) If this game is well received I may implement the items above and turn it into a full fledged game but it was nice to actually complete something with sound and some solid mechanics! Definitely learned a ton from this jam!
Found a bug?
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