Made in 72 hours for LD42: Running Out of Space ___ Its almost like an action board game! Its a galaxy adventure in space! What more could you want?
You and your crew can travel to distant planets and meet strange new people who could be real friendly-like or could end up being your worst nightmare. You never know what you'll find out there in space so why don't you come aboard and lead your crew on your next big adventure . . . IN SPACE! Featuring: Running out of space for Ship Upgrades!
Its a diamond in the rough but there are some pretty fun scenarios to try out. You travel through space and save money to buy new parts so you don’t end up dead. You eventually run out of space for new parts and have to prioritize what parts to keep.
We intend to keep updating it over time. Now that we have many builds our next big goal is to try to make it 3d and add in more intractability with the player. More Updates To Come...
@caerul@shadoninja Thanks for the great idea! We may try that out eventually. We've got a working version for windows now, which I understand is more of a pain to play but we intend to keep on working on this project. So hopefully it will get smoother over time and we can have a webGL version too!
Again, thanks for the youTube idea. Ill definitely give your guy's games a try.
The game was quite confusing. With tutorials/descriptions, it could've achieved a lot more. It fits the theme but when I played I didn't feel like I was running out of space so I felt that the theme wasn't a core influence of the game. The dialogue and situations were fun to read.
Interesting game. I'm going to be honest, I was very confused even after reading the help. It felt like I was randomly attaching parts to my ship, hoping that I wouldn't get hit by random events. I ended up trying to surround my ship with shields but parts would randomly break. I'm not sure if there's supposed to be a strategy or not.
Additionally, I found myself randomly clicking on the ship at first to try and figure out where the parts could be attached.
I think this game has a good concept, and if it had some more UI-related feedback it could be really great.
For example: - Highlighting the parts of the ship that can be clicked when you select a part - Displaying information on the part you are adding when you mouseover the part
Just making the above two changes would really improve the experience and make this game feel more polished.
All that aside, I really like the concept and the random events were pretty funny and interesting. Great job, keep it up!
I like the approach to the theme. Running out of space taken literally. I wanted to do something like this but I digress... The text tells quite an interesting tale, and the game is pretty consistent graphically. I like the space ship model in blender. Will have to give a try on mobile at some point b/c it looks perfect for shipping to mobile.
Nice game, I hope to see more updates and improvments sooner. If you don't bother take a look at our game when we focused on Graphics and visuals and see the results that we got: https://ldjam.com/events/ludum-dare/42/spacelab-42
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Again, thanks for the youTube idea. Ill definitely give your guy's games a try.
Additionally, I found myself randomly clicking on the ship at first to try and figure out where the parts could be attached.
I think this game has a good concept, and if it had some more UI-related feedback it could be really great.
For example:
- Highlighting the parts of the ship that can be clicked when you select a part
- Displaying information on the part you are adding when you mouseover the part
Just making the above two changes would really improve the experience and make this game feel more polished.
All that aside, I really like the concept and the random events were pretty funny and interesting. Great job, keep it up!
The text tells quite an interesting tale, and the game is pretty consistent graphically. I like the space ship model in blender.
Will have to give a try on mobile at some point b/c it looks perfect for shipping to mobile.
If you don't bother take a look at our game when we focused on Graphics and visuals and see the results that we got:
https://ldjam.com/events/ludum-dare/42/spacelab-42