
Get Comfortable
This game is from ldjam.com, which is currently unavailable.
You can try viewing the original page on Web Archive (may not load correctly).
You can try viewing the original page on Web Archive (may not load correctly).
This is a 3-minute journey through the struggle of bed, poor temperature control, and relationships. Navigate the bed, keeping warm or keeping cool, while your partner slowly makes their way onto your side of the bed. Can you make it to morning without heat stroke or hypothermia?
Only Keyboard/Mouse for now. To heat up, stay under the covers. To cool down, get out of the covers. The more of your body is out of the covers, the cooler you'll get, and the more of you is under the covers, the warmer you'll get. Try not to die!
This is my first entry into Ludum Dare! I wanted to see if I could make a game in less time than I'd spend on a compo, and I think it was pretty successful :) I only put about 12 hours into this, and I'm pretty happy with the results. I worked mostly solo, but my lovely girlfriend helped with some design chat and a few of the assets.
Software used: Godot 3.0, Gimp, Inkscape, Linux Multimedia Studio, Audacity
Assets: Kenney saved me from having to care about assets. The bodies and icons are all Kenney. Music was 10 minutes in LMMS.
* Web, Mac: It seems there's some out of bounds errors occurring on web mac builds. I've attempted to put up an OSX port, but I have no way of testing. Feedback on the Mac build *hugely* appreciated.
* Chrome Particles: It looks like there's an active issue on Git regarding 2D particles in Godot and Chrome. The Windows build (available on Itch) will keep the original particles, but the web version will sadly be missing some zZZZs.
* Mac Port: Added a mac port, but can't properly test it out. Seeking feedback!
Controls
Only Keyboard/Mouse for now. To heat up, stay under the covers. To cool down, get out of the covers. The more of your body is out of the covers, the cooler you'll get, and the more of you is under the covers, the warmer you'll get. Try not to die!
Background
This is my first entry into Ludum Dare! I wanted to see if I could make a game in less time than I'd spend on a compo, and I think it was pretty successful :) I only put about 12 hours into this, and I'm pretty happy with the results. I worked mostly solo, but my lovely girlfriend helped with some design chat and a few of the assets.
Software used: Godot 3.0, Gimp, Inkscape, Linux Multimedia Studio, Audacity
Assets: Kenney saved me from having to care about assets. The bodies and icons are all Kenney. Music was 10 minutes in LMMS.
Known Issues
* Web, Mac: It seems there's some out of bounds errors occurring on web mac builds. I've attempted to put up an OSX port, but I have no way of testing. Feedback on the Mac build *hugely* appreciated.
Changelog:
* Chrome Particles: It looks like there's an active issue on Git regarding 2D particles in Godot and Chrome. The Windows build (available on Itch) will keep the original particles, but the web version will sadly be missing some zZZZs.
* Mac Port: Added a mac port, but can't properly test it out. Seeking feedback!