Get Of That Damn Island

Get Of That Damn Island

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overall: 2.71
fun: 2.51
innovation: 2.67
theme: 3.54
graphics: 2.83
audio: 2.46
humor: 2.22
mood: 2.13

The game

*A puzzle game where you need to get your ship to the landing strip before the whole world is gone.*

This is achieved by pushing around blocks and using the destroying in your advantage.
My very first game jam and i think i did pretty well, all the feedback is greatly appreciated.

How to avoid the bugs

* On the win screen only the bottom half of the main menu registers clicks
* Sometimes after getting in your spaceship the game does not take you to the win screen. You actually did win tho :)
* Don't spam the movement when trying to push an object, this will sometimes get you stuck in an object

Other then that it's bug free, sorry for the bugs!

Controls

WASD or Arrow keys to move the player.

Background

This game is made in 48 hours (minus sleeping, eating and going out one night). Ludum Dare 42 is my first ever game jam, and second ever completed game. This is the first. I thought this was a very nice experience and i learned alot about everything in game development, because i mostly make little games or prototypes. This caused me to waste alot of time on actually trying to polish my game and doing scene transitions and all of that.

Get of that damn island still came out pretty cool if you ask me. I am very proud of what i came up with, and i hope that you guys like it. There are some bugs tho, so be sure to read that part asswel. To fix these bugs i would have loved to get like 2 more hours of polishing in, but you know, after those 2 hours i would want even longer. Also one thing i would have done differently is the character controls, they feel very clunky but i sadly got used to them. This caused me to not notice the importance of redoing it.
Thanks for playing!

Author

* Laytan Laats
* [email protected]
* Github

Tools

* Unity & Visual Studio
* Photoshop
* Audacity
* Bosca Ceoil

Screenshots

Found a bug?
Tell us on Discord