
Get Off My Boat, You!
This game is from ldjam.com, which is currently unavailable.
You can try viewing the original page on Web Archive (may not load correctly).
You can try viewing the original page on Web Archive (may not load correctly).
EDIT3: Ultimately on Google Play! I am happy to announce Off My Boat (done a little up-lift of the title) is ready to be downloaded at:
https://play.google.com/store/apps/details?id=com.lightchief.gomby
New Menu, new functions!
New boats, numerous upgrades and power ups!
EDIT2: Huge improvements and tweeks incomings so stay tuned!
The mobile version of the game (Android and iOS) is under development and by development I mean last parts of the process!
Two brand distinct game modes will be featured:
Campaign and survival modes! Still working on challenges.
Additional enemies were added to break monotonous pattern of going over swimmers. Now you have to crush surfers and windsurfers as well!
Additional power ups were added to give more spice to the activity. Collect more points with double up, be invincible for a moment or slow down the time! You can now gather fuel from spawning collectibles.
EDIT: Now you can play and ride over poor swimmers in the browser!
Hello Fellow Gamers!
About the game:
The idea of the game resolves around not letting swimmers get into your boat. It is your property and what is worse, it cannot fit many people…
You are the Captain now!
Steer your boat and do maneuvering tricks... or go straight ahead!
Remember. Try to keep away from those pathetic swimmers. All they want is to get inside yar boat. But their pathetic bodies weight and you cannot travel with many of them bastards!
Enough about the game, let's talk what will happen with this game.
I wish to improve the AI of the swimmers as well as add more dynamic point counting system. Some achievements and challanges will come in handy too. Eventually, it should appear on the Android Market (eee I meant Google Play) and/or App Store. So look out, mates!
Tools used:
GameCreator: Unity
Programming: Microsoft Visual Studio & JetBrains Rider (the licence wend off in the middle of the weekend haha)
Graphics: Photoshop
Music: voice recorder and my mouth (the motor as well haha)
This is very first ever submission for Ludum Dare.
I am Eric (21 lvl), Polish programmer from passion. On the daily basis I am a sailor (Junior Deck Officer on a merchant navy ship) and a scientist of ocean engineering. Funny coz the hydrodynamical model (though very simplified for this game purpose) used in the game is based on my research work I am doing currently.
Here is a sample of my work: http://repository.am.szczecin.pl/handle/123456789/2472 (total bore warning though) :D
Hope you will enjoy it!
Cheers,
Eric
https://play.google.com/store/apps/details?id=com.lightchief.gomby
New Menu, new functions!
New boats, numerous upgrades and power ups!
EDIT2: Huge improvements and tweeks incomings so stay tuned!
The mobile version of the game (Android and iOS) is under development and by development I mean last parts of the process!
Two brand distinct game modes will be featured:
Campaign and survival modes! Still working on challenges.
Additional enemies were added to break monotonous pattern of going over swimmers. Now you have to crush surfers and windsurfers as well!
Additional power ups were added to give more spice to the activity. Collect more points with double up, be invincible for a moment or slow down the time! You can now gather fuel from spawning collectibles.
EDIT: Now you can play and ride over poor swimmers in the browser!
Hello Fellow Gamers!
About the game:
The idea of the game resolves around not letting swimmers get into your boat. It is your property and what is worse, it cannot fit many people…
You are the Captain now!
Steer your boat and do maneuvering tricks... or go straight ahead!
Remember. Try to keep away from those pathetic swimmers. All they want is to get inside yar boat. But their pathetic bodies weight and you cannot travel with many of them bastards!
Enough about the game, let's talk what will happen with this game.
I wish to improve the AI of the swimmers as well as add more dynamic point counting system. Some achievements and challanges will come in handy too. Eventually, it should appear on the Android Market (eee I meant Google Play) and/or App Store. So look out, mates!
Tools used:
GameCreator: Unity
Programming: Microsoft Visual Studio & JetBrains Rider (the licence wend off in the middle of the weekend haha)
Graphics: Photoshop
Music: voice recorder and my mouth (the motor as well haha)
This is very first ever submission for Ludum Dare.
I am Eric (21 lvl), Polish programmer from passion. On the daily basis I am a sailor (Junior Deck Officer on a merchant navy ship) and a scientist of ocean engineering. Funny coz the hydrodynamical model (though very simplified for this game purpose) used in the game is based on my research work I am doing currently.
Here is a sample of my work: http://repository.am.szczecin.pl/handle/123456789/2472 (total bore warning though) :D
Hope you will enjoy it!
Cheers,
Eric