Cool concept. I miss some hints of the trajectory, at least its beggining. Personally I'd not reduce the "space" after a collision: the difficulty already ramps with more planets in orbit.
Took a few tries before I got it but it's a very nice concept. I love how you used real planet data. I also like the art style despite it being so plain and simple, I think it fits well. It reminds me of those "sand" games. The one thing that was a bit counter intuitive was that the velocity line wasn't inverted like most games which sort of sent my earth plummeting into the sun. I do wish there was some sounds and it was a bit easier.
Interesting idea! There's just a few things that make the game less enjoyable IMHO: the fact that when a planet dies spaces shrinks a lot suddenly, and the fact that when planets collide they immediately die, whereas it would have been fun that they bounce against each other and it alters their trajectories (and very likely they'll die anyway in the sun or out of space).
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Good job nevertheless.
It's a bit hard, but addictive, great entry! :thumbsup:
Anyway, overall that's a good entry! :)