Ludum Dare #42compo
Greenie Goes Right
Summary
Didn't have nearly as much time for LD42 as I was expecting sadly, so I went retro, and simple. Toying around with Canvas I thought this would be kind of a funny little game. Thanks for playing.
Tools: Canvas + TypeScript, sfxr, Bacardi Superior
Score is computed by the height of the column you just moved from times the "# of loops" multiplier.
NOTE: regarding score -- you can start a new game during the initial block falling animation as many times as you want before Greenie appears, by pressing ENTER or clicking the mouse (kind of a bug but I left it in in case you are looking for different colored blocks) so if you care about your avg score stats obviously be wary of that.
Screenshots
Post-Jam Version?
Wasn't planning on making a post-jam version but with the brilliant suggestions I got I think I'd kinda like to. Thanks everyone for the support! Here's the running list of the feedback I'd focus on:- leaderboards (thanks @andre-van-zuydam)
- pitched sfx based on the board structure, height (thanks @local-minimum)
- an option for smooth falling blocks (thanks @shp)
- telegraphed incoming drops with a second of hang-time or so (inspired by @shp 's comment)
- force an upper limit to consecutive falling blocks (thanks @local-minimum)
- more obvious when/why the multiplier bonus goes up (thanks @josia-roncancio)
- safely land on falling blocks if you are moving from a higher column (thanks @mike-inprinciple)
- increase speed as multiplier goes up (I think telegraphed drops will help balance the difficulty of this) (thanks @local-minimum)
- balance sound volume better and maybe some nicer base sfx in general





Comments35
Nice entry bro! really solid.
This is beautifully simple, and I enjoyed "press anything to move right". This game is exactly what it says on the tin. I agree with those saying this would be great on mobile - just tap the screen.
I have to admit it took me a while to figure out how the scoring worked, since I somehow didn't immediately understand what "# of loops" was supposed to mean. I played the first couple of rounds trying to move as little as possible in the hopes that my multiplier would somehow increase :face_palm: (Those rounds were not very exciting :P)
Apart from that, a simple but fun concept very well executed. Good job! :)
This game will be one of those games I regularly go back to way after the fact. Excellent Job on this! I like it a lot:)