Greenie Goes Right

Greenie Goes Right

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overall: 3.56
fun: 3.77
innovation: 3.61
theme: 3.66
graphics: 3.05
audio: 2.81
humor: 2.68
mood: 2.91

Summary


Didn't have nearly as much time for LD42 as I was expecting sadly, so I went retro, and simple. Toying around with Canvas I thought this would be kind of a funny little game. Thanks for playing.

Tools: Canvas + TypeScript, sfxr, Bacardi Superior

Score is computed by the height of the column you just moved from times the "# of loops" multiplier.

NOTE: regarding score -- you can start a new game during the initial block falling animation as many times as you want before Greenie appears, by pressing ENTER or clicking the mouse (kind of a bug but I left it in in case you are looking for different colored blocks) so if you care about your avg score stats obviously be wary of that.

Screenshots



Post-Jam Version?

Wasn't planning on making a post-jam version but with the brilliant suggestions I got I think I'd kinda like to. Thanks everyone for the support! Here's the running list of the feedback I'd focus on:

- leaderboards (thanks @andre-van-zuydam)
- pitched sfx based on the board structure, height (thanks @local-minimum)
- an option for smooth falling blocks (thanks @shp)
- telegraphed incoming drops with a second of hang-time or so (inspired by @shp 's comment)
- force an upper limit to consecutive falling blocks (thanks @local-minimum)
- more obvious when/why the multiplier bonus goes up (thanks @josia-roncancio)
- safely land on falling blocks if you are moving from a higher column (thanks @mike-inprinciple)
- increase speed as multiplier goes up (I think telegraphed drops will help balance the difficulty of this) (thanks @local-minimum)
- balance sound volume better and maybe some nicer base sfx in general
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