Shoot the endless enemies, a miss causes an obstacle to spawn, it will hurt you but not enemies. The longer you play the faster you run out of space. This was my first game jam and it was tons of fun, this was also my first ever 2D game.
Controls: A and D to move, space is to jump(You have a triple jump), click to shoot at cursor(Despite the gun not actually pointing there...)
I think there's a small bug in the mouse aiming, which you might want to look into. When I was playing the bullets all seemed to fire from the top of the gun instead of from the barrel.
in a wierd quirky way the art worked for this game. i would like to have had seen better shooting mechanic used on the gun, it felt weird that the gun rotated like it did. with the gun thing fixed this could be a pretty neat game
@pennycook@jcmonkey The gun kept being broken when I built. It still shot where you pointed and I was out of time, so I just cut my losses. Wish I had more time to work that out but thanks for the feedback!
Well done :) !! I really like those wobbly character animations and that custom, hand drawn font for score and the play and menu buttons ! I would of got the player jumping a little higher and of course added a few sound effects, like for shooting, when an enemy is killed and when the player is hurt. That would of made everything feel that much more exciting and satisfying ! But all in all great job, keep it up :) !!
I definitely like the idea of this game and having your misses create an obstacle is a very fun idea. At first I thought I could get around it by not shooting at the ground, but that eventually gets back to you too. My top score was 50 but by that point I don't think anything would have saved me hahaha. They come pretty quick. Nice job and great idea for a mechanic that limits your movement. Congrats on finishing and good luck!
Nice concept. Game was smooth and looked great. I wish there was a way to remove the death balls, but I guess that would defeat the purpose. All in all, nice job!
I really like the hand drawn graphics of your game, and the simple animations you made. Everything happen a little too quick, maybe scaling the difficulty from a simpler point to hard would be a good idea. At least it was hard for me, I could not get to really high scores.
I think there's a small bug in the mouse aiming, which you might want to look into. When I was playing the bullets all seemed to fire from the top of the gun instead of from the barrel.