In Humanagement, you're an employee of the biggest company in the world ! You have to send the customers to the cloud as fast as you can, and before the memory of your computer run out of space.
In order to do that, you have to type there ID in the Input box, and press enter. Hover your mouse to reveal the customers ID, that's it...
Hey, quite innovative game here. Few things more user friendly : I type not looking at the input box, and when i know i typed a wrong letter, i would use backspace but it does not work. Maybe a little Audio feedback to remind you you cant erase a letter would be cool. Also, you can navigate between ID using the arrow key, so this way its 100% key board.
Interesting and creative way to use the theme. I wish the overall context of sending people to heaven was more showed in-game rather than in the help section, it would have been cool to have more sounds/illustrations/notifications related to that.
The gameplay was basic but quite fun. I think it takes some time to get really challenging though. Also, the font was a bit misleading sometimes (u's that look like v's, l's that look like i's, ...) but that's a minor problem.
@earnso Thanks' ! @tontonpizza the backspace is for me a trap, no reminder is normal (at least for me). About the only keyboard, it's agreat idea ! I wish I had it in time - -'. Thanks for the feedback !
The game is really fun, and I liked the idea. Though I agree with TontonPizza that a little audio feedback to remind you that you can't erase a letter would be nice.
I really like the idea of typing as a game mechanic, and something like this can be used to train to touch type even. Part of me wishes that the IDs were more easily readable (something closer to a username than just random letters), maybe that would be cool as a difficulty option. Some other QoL changes would be the ability to use backspace, to be able to select humans without the need of the mouse, and an indication as to how much time does each human have before corrupting.
Graphically, it gets the job done, but there's two things that could help it stand out: * Some elements are a bit misleading: I first thought you had much more space in the left box for humans, suddenly running out of space when only the first line was complete took me by surprise. Rethinking how the UI is laid out would help. * Making the game look like and old MS-DOS terminal application would really give it a characteristic feel that I think fits really well with the gameplay. It would also mean that the font used would be far easier to read.
A really, really solid entry overall, nice job! :thumbsup:
@jsmcag Thanks you so much ! You're quite right on everything, apart from the backspace thing. As I said earlier, the backspace is a way to "trap" the player. believe me, it becomes way easier with it. But every feedback Helps ! You rock !
Cool game ! (quite repetitive yes, but quite addictive too x) ) It is really cool :) I really thought a time I was working in an office doing dumb things x))
The backstory is quite interesting, and while the interface is simple and the mechanics easy to understand, it quickly became a hard game. Although the game itself became quite repetitive, the music and sounds are nice.
@erendelous@derek-volker thanks ! As for the 'speed'of the game, my goalwas to have the game feeling like a boring computer work ... But I hear you ! Thank you soo much for the feedbacks'
@erendelous@derek-volker thanks ! As for the 'speed'of the game, my goalwas to have the game feeling like a boring computer work ... But I hear you ! Thank you soo much for the feedbacks'
I think I got about 12 as score. In the beginning it was a bit slow and then it got really quite fast towards the end. It was very hard to keep those strange character sequences in memory and then to not have access to backspace. That was evil. :wink: I think the need to use mouse/touchpad didn't add much fun to the challenge so I would opt showing all available codes without needing hover. I think it would also be more fun to the player if it was easier to keep the codes in memory. E.g. if they were three sets of three character blocks and maybe also limiting the consonant-vowel patterns in the blocks to things that frequent in many languages like `cwc`, `cww`, `wcc` and so on. That could also add the potential of randomly getting fun codes with strange meanings. It would allow for typing in the codes faster and thus staying in game longer.
Typing games are under estimated according to me so keep them coming :) However, I thing typing random generated words is not as fun as typing real ones. Just a tip for the future. I like the minimalistic approach.
Comments24
Simple mechanics, good music and graphics.
Everything fits nicely, great job! :)
The gameplay was basic but quite fun. I think it takes some time to get really challenging though. Also, the font was a bit misleading sometimes (u's that look like v's, l's that look like i's, ...) but that's a minor problem.
I liked little music!
Good job!
I really like the idea of typing as a game mechanic, and something like this can be used to train to touch type even.
Part of me wishes that the IDs were more easily readable (something closer to a username than just random letters), maybe that would be cool as a difficulty option.
Some other QoL changes would be the ability to use backspace, to be able to select humans without the need of the mouse, and an indication as to how much time does each human have before corrupting.
Graphically, it gets the job done, but there's two things that could help it stand out:
* Some elements are a bit misleading: I first thought you had much more space in the left box for humans, suddenly running out of space when only the first line was complete took me by surprise. Rethinking how the UI is laid out would help.
* Making the game look like and old MS-DOS terminal application would really give it a characteristic feel that I think fits really well with the gameplay. It would also mean that the font used would be far easier to read.
A really, really solid entry overall, nice job! :thumbsup:
Really cool entry ^^ Keep coding :)
However, I thing typing random generated words is not as fun as typing real ones. Just a tip for the future. I like the minimalistic approach.