
Interstellar Stupidity
This game is from ldjam.com, which is currently unavailable.
You can try viewing the original page on Web Archive (may not load correctly).
You can try viewing the original page on Web Archive (may not load correctly).
Built with
```
GameMaker Studio 2
FL Studio
LabChirp
Aseprite
```
for Ludum Dare 42 Compo
When making this game, I decided to place limitations on the sound and graphics of the game. So, the graphics are locked to the CGA 1 High palette, which restricts me to using black, white, cyan, and magenta for all of the graphics in the game. The sound is locked to something close to the Tandy 3 Voice sound card, which is a card that allows for 3 square wave channels. I tweaked the limitations a bit to let me use one of the square channels as a noise channel, allowing for simple percussion. The sound effects are limited to simple one channel square or noise beeps. I'm essentially trying to make this look and sound like a game that looks like it would be played on an old DOS computer.
Any questions? Contact me on twitter https://twitter.com/jono953
```
GameMaker Studio 2
FL Studio
LabChirp
Aseprite
```
for Ludum Dare 42 Compo
When making this game, I decided to place limitations on the sound and graphics of the game. So, the graphics are locked to the CGA 1 High palette, which restricts me to using black, white, cyan, and magenta for all of the graphics in the game. The sound is locked to something close to the Tandy 3 Voice sound card, which is a card that allows for 3 square wave channels. I tweaked the limitations a bit to let me use one of the square channels as a noise channel, allowing for simple percussion. The sound effects are limited to simple one channel square or noise beeps. I'm essentially trying to make this look and sound like a game that looks like it would be played on an old DOS computer.
Any questions? Contact me on twitter https://twitter.com/jono953