Inventory Management Adventure

Have you ever played an RPG game and wondered: "I want a game, where somebody else has fun, and I'm only managing his inventory.", well... then this is a game for you!
The player that hired you for free, needs to have the best possible equipment. What will you choose?
More potions, or maybe better armor? (game balance not included) Choose wisely, because carry weight is heavily limited.
Drag items to your inventory with left mouse button
Equip items with right mouse button
Interesting facts:
- Background music may or may not sound bad on speakers, try headphones if possible!
- This is our first Ludum Dare entry, and while typing this Description (1 hour before Deadline),
we still have problems getting it to work :)
- We had problems with representing our Game in Cover Image, so looks liiiitle bit different.

Genres: role playing
Comments4
I tried to click the button multiple times quickly, and it resulted in my adventuring Danny Devito dying but continuing to fight the enemy.
Is this the expected result?
I'm curious what the basic game mechanics were going to be. Where are you going to add a limit to the number of items allowed in your inventory? Did the results of the Adventure have any effect on the inventory? If you died would you still get loot, or would that result in a game over?
I found it difficult to scroll through the items in the inventory. There is a way to click on the scroll bar itself and move your mouse to the bottom of the window without I scrolling to the bottom of the list. I was able to get it to move by using the toggle, however, ran into the same issue when I tried to scroll to the top.
I hope you keep working on this post jam. There have been a handful of inventory management games, and I'd like to see how you interpreted the theme.
The main problem was with the log event system. We've made simple demo, and then tried to expand on it, but we've faced bugs, which we couldn't fix, and had to scrap everything and go with this buggy demo version. That's why death is not the end of the game and it's just keeps going.
We are still inspired by this idea, and we're currently planning on how to remake this game. We're thinking about island/dungeon to explore, where after character's death, other would be able to pick up his items, and venture further, or if the character didn't die, he would return with items and money for the next adventure.
We're planning small, but trying to leave ways for expanding the game. Thank you again for feedback :)