Island Populating Simulator

Overall★★★★★★★★★★2.79
Fun★★★★★★★★★★2.36
Innovation★★★★★★★★★★3.07
Theme★★★★★★★★★★3.21
Graphics★★★★★★★★★★2.43
Humor★★★★★★★★★★3.50
Mood★★★★★★★★★★2.36
Game

In Island Populating Simulator you must stop Brad from going insane.
How is he going insane you ask? Well, Brad does not like people!

Brad lives on an uninhabited island to escape society.
However this island mysteriously attracts construction workers.
(Keep this a secret, but the island is extremely flat!)

To stop Brad from going insane you must shove the construction workers
off the island, and avoid touching buildings.
Try to get the highest score possible!

Playing

Move with the WASD keys and keep an eye on your insanity meter!

Notes

This was my first Ludum Dare and that combined with the fact
that I experimented using a new framework (one I made myself);
it resulted in a buggy but playable game.

I also had no time to add sounds to the game, I focussed on
more important aspects.

I still hope the game is fun to play and would love to hear
your comments :)

screenshot

Comments6

Listonos
Listonos13 Aug 2018, 00:27
Pretty funny idea. A better collision mechanics would help a lot.
dwemthy
dwemthy17 Aug 2018, 19:29
Really enjoyed the dialog. Gameplay wasn't too challenging, could be ramped up in difficulty over time. Saw a construction worker sail past the island at one point, guess he didn't want to get shoved into the water!
Stefan Jovanovic
Stefan Jovanovic17 Aug 2018, 19:32
Cool concept. Keep up the good work! :slight_smile:
AwesomeAlliterationAlliance
AwesomeAlliterationAlliance21 Aug 2018, 19:04
Nice concept! The story behind the game is great! Had fun playing.
I like the fact that the insanity meter is increasing when you are near a building but the game is a little bit to easy in my opinion. More variety in enemies would be nice and maybe one extra mechanic, like shoving or smashing enemies or something. ^^
But even without that, nice entry!
Wabble21 Aug 2018, 19:31
Left and right movement breaks often Cool concept overrall

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