Due to being completely new to Godot Engine and Linux, I kinda kinda struggled keeping up with time. So as of writing this there is no Sound like at all. I did my best with what i could do and I am fairly happy with the product since it was my first time with Godot. Please click on INFO to see how to play.
GAMEPLAY:
You are Kasper, An Anti-Virus who defends the A Memory Chip from Virus at the same time protecting the Good Apps
USE Arrow Keys for movement and Press Z for Shooting Laser
GOAL:
>Protect the memory as long as you can.
>Good apps Spawn randomly in random location, go and search for them and pick up up (Touch em).
>Don't let good apps stay out for too long as it will get corrupted.
>Don't Kill Good App, This will also corrupt the memory.
DESCRIPTION:
At first i wanted to add more features and other gameplay elements but due to lack of experience with godot. I ended up with this.I wanted to abandon the project but I didn't wanna quit LD42 so Hope you guys Enjoy. I am quite happy with how it turned out but I wish i had more time to implement some basic features like high score, Sounds effects and Improve Graphics
@ceasar Most of the Graphics were supposed to be temporary and It was supposed to look a bit different but sadly I didn't get enough time make more art or sound. Thanks for playing, Don't forget to Rate the game
I liked the game, the graphics can be improved after the game jam ratings, and you can polish the game. However currently I think that you have a nice prototype, and ultimately I can see this game being fun, maybe even a mobile game :) Good Job!
Clicked this cause my avatar is from "Killing Bites".
I think this one turned out very well! I've been planning to use Godot for projects, but haven't found the time to really sit down and jam with it for a while. It's nice to see folks working with it.
There isn't too much strategy to this game, but the shooting is still challenging since it's balanced to be very difficult. It would be good to see a version that fleshes it out with more enemy patterns and distinct waves.
@triplefox Thank you! You might not believe this but I didn't choose a name for this game till the very end. It was around like the last 4 hours where i decided to give a name and I was browsing through ludum dare website not sure where but i saw your profile pic and i was like "Isn't that Killing Bites" Since i didn't have much time left, I just went to Killer Bytes. Also I started using godot because i my Hard Drive broke. Godot is really good engine, I am actually planning to switch from Unity to Godot.
Loved the visuals, the concept was great and the jump mechanics were really great. I would have loved to see the jump be used more in the gameplay. Maybe if you jump on a virus you stun it for a while? Well done! Please do more Ludum Dares!
@timbals Thank you! The game was originally supposed to have a lot of features like, When an App is spwn there will be a triangle showing you to go pick it up and stuff but I encountered a lot of bugs when developing the game and i ended up spending more time fixing them than developing the game.
The game lacks a lot of polish. You can't realistically protect the apps because you have no idea when they pop up and leaving the chip for too long will result in viruses reaching it. Since the apps getting corrupted inflicts damage to the chip you simply cannot last long at all. I kept losing memory at random (from apps getting corrupted I assume). The graphics are neat though! Now the problems come from somewhere obvious: one person alone working with a new engine and knowing this you did pretty good. Kudos to you for keeping on going despite the circumstances! You can only get better at this ;)
@eclahn Thanks a lot!,There were supposed to be few features that were supposed to indicate when they spawn and Showing you to go pick them but time was not on my side.I did learn a lot about Godot During this time so by LD43 I should be doing far better than this time. Again Thank you for playing!
@afendar Randomly, Some Apps gets spawn and You have to go and pick them up. IF you don't they will end up getting corrupted and Taking space. I I didn't get the time to add in a indicator to tell the player when and where the enemy spawned. Thanks a lot for playing my game!
Nice game, I hope to see more updates and improvments sooner. If you don't bother take a look at our game when we focused on Graphics and visuals and see the results that we got: https://ldjam.com/events/ludum-dare/42/spacelab-42
I found the font a bit hard to read and i had a bit of trouble differentiating between the player and the background but otherwise this game is great!