
Knight General
This game is from ldjam.com, which is currently unavailable.
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You can try viewing the original page on Web Archive (may not load correctly).
Gameplay video: https://www.youtube.com/watch?v=wPX_rOMkLKs
More information: https://github.com/lchsk/knight-general
Blog post: https://lchsk.com/making-a-turn-based-strategy-game-in-cpp-in-72-hours.html
Knight General is inspired by classic turn-based strategy games. The aim of the game is to control the whole map (so that the enemy 'runs out of space'). To do so, a player can move their units into enemy territory, thus increasing their possessions. Each player can buy more units, all of which can fight the enemies and collect resources. Units are bought with coins, which each player collects by:
- gathering resources
- receiving a payout at the beginning of each turn, which depends on the size of owned land
- two powerful sides: knights and skeletons
- each side has three different units
- difficult AI opponent
- several types of resources (gold, stone, timber, trees) which can be collected and sold to receive coins
More information: https://github.com/lchsk/knight-general
Blog post: https://lchsk.com/making-a-turn-based-strategy-game-in-cpp-in-72-hours.html
Knight General is inspired by classic turn-based strategy games. The aim of the game is to control the whole map (so that the enemy 'runs out of space'). To do so, a player can move their units into enemy territory, thus increasing their possessions. Each player can buy more units, all of which can fight the enemies and collect resources. Units are bought with coins, which each player collects by:
- gathering resources
- receiving a payout at the beginning of each turn, which depends on the size of owned land
Features
- two powerful sides: knights and skeletons
- each side has three different units
- difficult AI opponent
- several types of resources (gold, stone, timber, trees) which can be collected and sold to receive coins