Great concept, i managed to clear all the blocks but couldn't make it back to the middle block. i dont know how to solve it. but great concept, fun and puzzle like
Great concept, i managed to clear all the blocks but couldn't make it back to the middle block. i dont know how to solve it. but great concept, fun and puzzle like
Great concept, i managed to clear all the blocks but couldn't make it back to the middle block. i dont know how to solve it. but great concept, fun and puzzle like
Great concept, i managed to clear all the blocks but couldn't make it back to the middle block. i dont know how to solve it. but great concept, fun and puzzle like
Great concept, i managed to clear all the blocks but couldn't make it back to the middle block. i dont know how to solve it. but great concept, fun and puzzle like
I think I can vaguely see there it was going. The music and sound effects are pretty good at establishing the ambiance before EVERYONE SUFFERS shows up. Would love to hear what an expanded version would be like.
For a 10 hour game, this is excellent. You managed to get a good design and even include sound effects in a short time. For a Compo game, this is still pretty good. Sure the design is minimalist, but I love how the principle of time-management plays out while you race against the world falling apart around you.
The first level was easy enough, since I could more or less beeline to the goal. The second level is where the game shines, since it forces you to plan out a route and then requires perfect execution to win. I think were this a longer game I would have preferred a turn-based system, maybe on a grid, since the controls did feel a little sticky and the hitboxes and time limits were unforgiving. That would change the focus purely to planning the route, rather than executing it. But this isn't a longer game, so what you have works fine.
is this even possible? i cant find a way to get back to the center after touching all of the colors. the idea is neat, and it's pretty well polished. i just wished i could see if there was more, haha
Nice concept, but hard! if this would be a full game with a tutorial and such it difficulty scaling it would be more fun . I also enjoyed the audio a lot.
I really like this concept. The atmosphere the music and sound effects give off is really nice, especially since you only had a short time to do it. Very nice!
I had a problem with one of the levels though, not entirely sure how it's possible to get there unless I'm missing something.
Cool concept and great work for only a few hours. Unfortunately, even in full screen I don't think I could see the whole puzzle. It was pretty difficult. I like the atmosphere you managed to create with only a few assets.
Great concept, and amazing for 10 hours work. I really enjoy how the shapes of pieces dictate how you should progress as you want to have the most amount of time for the least amount of distance. I wasn't able to finish the first level because I couldn't see a blinking block, even in full screen, and so for a quite a while I thought the goal was to clear all the blocks with careful planned movements, which is a cool mechanic on its own.
Interesting concept. Its really impressive for 10 hours of work. Also the game is really difficult (but its good) and tricky. Also I was sometimes missing restart button
Really interesting concept that I haven't seen anywhere before. Good job making this, especially concidering you only worked on it for less than 10 hours.
nice game, I liked it. But there is one little thing that you could have implemented, even with the short amount time. A reset button. It was a bit annoying after trying the last level over and over to wait until the animation finished for restarting the game
Nice game, made it thru the first level, but 2nd level I'm not sure how it could be beat. Sound is a little slow for as fast as you have to move to try and beat the level. But not bad.
Comments31
The first level was easy enough, since I could more or less beeline to the goal. The second level is where the game shines, since it forces you to plan out a route and then requires perfect execution to win. I think were this a longer game I would have preferred a turn-based system, maybe on a grid, since the controls did feel a little sticky and the hitboxes and time limits were unforgiving. That would change the focus purely to planning the route, rather than executing it. But this isn't a longer game, so what you have works fine.
All in all, great work.
I had a problem with one of the levels though, not entirely sure how it's possible to get there unless I'm missing something.
But there is one little thing that you could have implemented, even with the short amount time.
A reset button. It was a bit annoying after trying the last level over and over to wait until the animation finished for restarting the game