Legacy

Legacy

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overall: 4.12
fun: 3.62
innovation: 3.45
theme: 3.41
graphics: 4.71
humor: 2.81
mood: 4.32

Genre:


Platformer/Puzzle

Description:


Discover the secrets of a recently destroyed civilization with Dunwo, the freelancing archaeologist. Aiming to save the extinct locals and maybe earn a coin or two in the process, our brave hero with his trusty backpack and a teleport sphere starts his greatest journey to date. However, being the first one to the recent explosion epicenter, Dunwo struggles with getting everything he finds packed into the backpack – too many interesting things just lying around. Some sacrifices will be nigh unavoidable, and only you can help him decide what's worthy of becoming a part of the local race's Legacy.

Here's a map of the world Dunwo is about to explore:

Controls:


* A/D or Left/Right – Moving left/right
* W or Up or Space – Jumping
* E or Z or L – Shooting the sphere/teleporting to that sphere on second press
* Q or X – Calling the sphere back without teleporting to it
* I – Opening inventory
* Arrows/Enter – Navigating the menus
* Escape – Pausing (in-game)

Credits:


* Art, Animation - Tay Elenberg (@tay-elenberg)
* Programming, Game Design - Gil4 (@gil4)

Background music by Tri-Tachyon - https://soundcloud.com/tri-tachyon

Hotfix (14.08):

* Fixed a bug that made finishing the game impossible while having zero inventory slots left.
* Fixed a bug with one of the decorations' layers being in the wrong place.
* Added L as an alternative button to shoot the teleport sphere due to several requests.

Version 1.1 (21.08):

* Fixed the bug with an item description panel not disappearing.
* Fixed ghosts' physics to avoid some rare bugs.
* Fixed dialogue text typos.
* Fixed basketball's description.
* Added visual effect to being damaged state (screen frame) to make it easier to notice.
* Added a slight delay between the moment the teleport sphere is thrown and the moment the character can teleport to it.
* Added an app icon.
* Made inventory slot addition/loss slightly easier to notice.
* Made tutorial dialogues harder to accidentally skip.
* Tweaked a few thorns hitboxes.
* Tweaked a few texts' colors to make those more readable.
* Changed thorns' outline glow color to red.
* On "choose which item to throw away" prompt the item initially selected is now the one you've just picked up, not the one from the first slot.
* Mouse cursor now gets hidden in fullscreen mode.
Found a bug?
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