A bug-free\* dungeon crawling game. By compressing character stats together I demonstrate how to use data without loss of information\*.
*Note*: For rating purposes, consider this as a 'desktop-only' game. I found some scaling issues with it this morning and fixed it in a separate branch, hosted at a different location. The link provided in the Downloads and Links section is the done on time version.
It took me a minute to get the controls but then it was fun and challenging. Is there a way to not take damage but still attack? I think this would definitely benefit from some music.
I regret I couldn't fit keyboard support into the deadline, nor actual proper UI design & scaling for mobile, so I ended up providing the worst of both worlds! The one thing I was able to make sure is that it's a "complete game" & that it's beatable, even if it gets far less intuitive later on.
I might look into remaking this outside LD as a more full-featured game with proper art, sound & music once I'm able to get my hands on an artist and have time to redesign the data structure so it's easier to factor the joke in the game design into the level designs.
Also, hoplite looks dank as hell and I think I'm getting it once I'm done playing World of Xeen.
Huh, very peculiar game with far more strategy than I first thought. Good design choices on enemies being able to attack each-other, and strategic layouts with buffs/debuffs anyone can use, makes for an interesting puzzle game.
nice game!he graphics are nice and i liked he powerup system.it could go really well if it had some keyboard controls!and the texts are a little small overall,nice game
At first, the lack of information made things a little confusing and I am still not sure what compressing the data really added to the game. However, when I realised that enemies could damage each other, it became a lot more interesting. You have developed some elements which could make for a very interesting puzzle game if developed a little more.
Part of the joke is also that compressing the data adds a bug to the game, namely "carry one" operations bleed onto the next field. I take extra care with the subtractions and ignore what may happen in additions because "it's so hard". I guess for extra joke value I should have added a test like "if (digit > 9) { digit = 9; }" while ensuring beforehand the carry-one operation has already happened, thus making the condition unreachable.
I didn't quite get to design enough levels making explicit use of the bug :/ - but some of the last levels 6-10(?) require you to understand the bug.
There's a remake in the works, and I'll rework the "bug" to be more understandable, as well as more visible, I'll also be adding more content to the game.
Comments13
It would be great if the game has keyboard support.
I regret I couldn't fit keyboard support into the deadline, nor actual proper UI design & scaling for mobile, so I ended up providing the worst of both worlds! The one thing I was able to make sure is that it's a "complete game" & that it's beatable, even if it gets far less intuitive later on.
I might look into remaking this outside LD as a more full-featured game with proper art, sound & music once I'm able to get my hands on an artist and have time to redesign the data structure so it's easier to factor the joke in the game design into the level designs.
Also, hoplite looks dank as hell and I think I'm getting it once I'm done playing World of Xeen.
But our game is better)))
overall,nice game
I didn't quite get to design enough levels making explicit use of the bug :/ - but some of the last levels 6-10(?) require you to understand the bug.
There's a remake in the works, and I'll rework the "bug" to be more understandable, as well as more visible, I'll also be adding more content to the game.