So this is the game I was working on, and it's pretty much done. This is my first time entering a Ludum Dare, so I don't know if I did everything right. It's even my first time finishing a game haha. It's supposed to be a mobile game, but I thought it'd be easier if I put it in an .exe format. It did get zoomed in because of that, and I needed to add black bars too.
The story is that you are part of a cleaning software, and you must delete all bytes you see, because that's what cleaning software does when you're running out of space.
Here are some screenshots of the game:
Title screen:
Gameplay screenshots:
Game over screen:
Gameplay: The video does have more lag than normal, because I don't have a good laptop, so I highly recommend downloading the game for a better experience.
Hope you enjoy!!
P.S. I wasn't sure how to export it properly, so the first link is only the .exe file, and the second link is all the rest that came with the export. If the first link doesn't work, try downloading from the second link, but don't delete the first .exe file, since that's the only .exe file there. Hope you understand!!
Nice! Like the pixelart, it's really simple but charming. :) Also really like the screen effect on the beat of the music. It's a nice detail, but could be a little bit more subtle as it's quite strong now and because of that a little bit distracting.
@glitchman, I tried changing the speed values, but even when you change it a little bit it would make it substantially more difficult. I will try it when I release it in a future build!
@xcvzxc in the post I mentioned that if the first link didn't work, that you needed to download the second one aswell. It doesn't really matter if you don't play it, but if you're curious, now you know how to!
Congratz for your first entry in Ludum Dare, especially in compo mode! :clap: :clap: As you use Unity, you could do a webgl export (cf this doc https://docs.unity3d.com/Manual/webgl-building.html) and upload the archive on a free service like https://itch.io/ this way, anybody can try your game using a web browser without having anything to install.
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But.. the game should be more challenging!
As you use Unity, you could do a webgl export (cf this doc https://docs.unity3d.com/Manual/webgl-building.html) and upload the archive on a free service like https://itch.io/ this way, anybody can try your game using a web browser without having anything to install.