Would love to see where this would go with more game mechanics. What were the constraints you had in mind for a full game? Filling 4 alleys with signs just the right way for some particular job seems to be a promising constraint system to work with.
Nice little game/toy, I didn't expect those transitions running around the block, which are great.
I like the balancing of hard-to-place things in the back, vs. speed of placing in easier, nearer spots but then blocking my chance to place in the back. This is the core of the game I think.
Some feedback on progress could be useful, for a bit I thought it would run forever.
A retrowave track and a global leaderboard to compete with friends seems like the next step for the game.
This game is great. It's a fun refreshing take on the theme that left my mouse sore! I actually worked up a sweat playing! You have been awarded Most Physical game for Ludum Dare 42 and will have a permanent link to this page on my main channel page. Congrats! Here is a link to your game on my stream: https://www.twitch.tv/videos/299088812?t=00h16m39s
Lovely signs! I included it in my compilation video series of the Ludum Dare 42 compilation video series, if you’d like to take a look. :) https://youtu.be/sgI7Z7NA6tk
Comments12
I like the balancing of hard-to-place things in the back, vs. speed of placing in easier, nearer spots but then blocking my chance to place in the back. This is the core of the game I think.
Some feedback on progress could be useful, for a bit I thought it would run forever.
A retrowave track and a global leaderboard to compete with friends seems like the next step for the game.
Here is a link to your game on my stream: https://www.twitch.tv/videos/299088812?t=00h16m39s
Sadly didn't beat that 317 score