Ninja Bear

Ninja Bear

This game is from ldjam.com, which is currently unavailable.
You can try viewing the original page on Web Archive (may not load correctly).
overall: 2.98
fun: 3.02
innovation: 2.17
theme: 2.96
graphics: 2.98
audio: 2.45

To play the game, extract the folder from the .zip file and open Ninja_Bear.exe. Alternatively, you can play the web build.

Controls:

Arrow keys to move, X to jump.

Story:

While wandering through his mortal enemy's den, Ninja Bear has been caught in a trap-- a giant spiked wall is closing in on him! Run from the wall while avoiding obstacles and help the Ninja Bear escape! Or more specifically, run while avoiding bear traps, spikes, and blue flame-shooting flamethrowers! Actually, I'm not really sure what they are-- they shoot out lots of fire, but they don't really look like flamethrowers to me. Regardless, you should avoid them at all costs!

Important Notes:

- There are three levels of difficulty: Easy, Normal, and Hard. Easy gives infinity lives, Normal gives four, and Hard gives just one.

- Checkpoints are spread throughout the game. There's no indicator of when one has been reached, but just remember that they *are* there and you don't have to worry about doing flawless.

If you come across a bug or anything that seems out of place, please let me know so I can try to fix it!

Credits:

Art, Music and Programming: Hunter Towe

Font: Forced Square by DrawPerfect

BeepBox was used to make all of the music

Bfxr and LabChirp were used to make all of the sound effects

This game was made with Unity

Updates:

v0.1.2 Release Notes:
- Fixed wall being able to out speed the player
- Improved collision with obstacles
- Got rid of spacing between tiles
- Eliminated a lot of the jittery movement (there's still some, but it's not nearly as bad as before)
- Players can now toggle fullscreen mode

v0.1.3 Release Notes:
- Improved collision with the fire obstacles

v0.1.4 Release Notes:
- Significantly improved collision with the fire obstacles
- Probably fixed bug where fire particles sometimes wouldn't spawn
- Fixed bug where fire obstacles would take two lives instead of one
- Added an extra checkpoint in the final area
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Found a bug?
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