Here is my little contribution to the Ludum Dare 42.
Your mission
Explore
Deal numbers Even when it seems impossible
Little Twist between 1000 end 1500
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Known bugs: (if green bonuses are too rare => _close/restart_ the game ) - _Invisible green bonuses_ (when you hear an unexpected "bong", you hit one of them) - _Smoke above the ship_ when moving backward - Traduction error in ending message
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Corrected version Available! - Bug free - Balance more friendly (but still challenging) - Easier progression to follow - Ending extended
I'm so glad someone made this because I was going to make this, haha. Eventually, I got to the point where it was just a sandbox of objects. I'm not saying that's a bad thing, but mayyyybe it happens too soon. Until then, I had fun :)
Clever, only issue I have is that at one point there is literally no space to get by in, but that might be the point... but it still feels a little unfair. But otherwise I enjoyed it.
I made a new hight score! Woohoo! That said, nice game.
The bouncing planets and searing stars are a nice touch that really help the simple aesthetic of the game.
Of course, I would have liked to see more lasers, but you can't have everything (and they don't really fit the mechanics of this game... though they might have made an interesting powerup... food for thought).
Overall, good job. As mentioned above, a few of us thought of the idea, but you actually executed it, and you did that well.
The game is really good, and I love the fact that sometimes you feel like there is absolutely no way but if you're patient you can just make it through.. Although sometimes it was impossible :laughing: If you decide to keep working on this game, just send a few raycasts out and check if the current position of the player is actually able to escape their current situation, if not help the player out a bit and move some stuff out of the way. I actually never reached it to the end :(
This game is really fun and challenging, although it seems a bit random. Sometimes it gets cluttered when the score is around 400, sometimes its completely clear until 900. Also, after a couple games, the green bonuses would vanish completely, the only way to get them back would be to close the game and reopen. Other than that, its a cool unique concept and i really enjoyed it.
For this game, I think I'll just debug and balance it , not introduce new feature. I have another more solid project with a white square coming soon ^^
Very fun game to play. I like how objects sometimes start to move randomly. First time it was a galaxy and I thought it's chasing me specifically) Good job!
Zipping around planets was fun, wish it was faster! The cluttered areas did make it kind of annoying, but in the corrected version you do get rid of that after the screen widens, (but then it becomes too easy)
Besides that it was a great idea and you executed it well! The music is very ominous and gives me a sense of loneliness in space, nice touch!
(Also is there actually an ending? I suicided after getting over 3000 points on the corrected version since I thought it was endless, is there something else that needs to be done?)
@adrisj7 what I call end (sorry english is not my natural language and I didnt find more appropriate terme) is when the borders disapear so you reached it but it was not obvious (I concede it is not really an end becouse you can continue to play).
The cluttered areas are here to fit to the theme "running out of space" (and bring some challenge)
This is a pretty funny take on the theme, my biggest issue was the fact that you slow down when running into a power-up, I feel like power-ups shouldn't really hinder you in that way. I love the eyes on the spaceship! Great entry.
@liven You made the game really interesting and fun to play. Liked the moving backward feature of your game. There comes a time when you get no space to get in that suits the game title,"No more space in space" so well. Do try our game too and share your experience in comment box.
Nice game, Love how everything is balanced! Good luck, Don't forget to take a look at ours if you don't mind and see what it's like when we just focused on graphics in this game jam! Game Link: https://ldjam.com/events/ludum-dare/42/spacelab-42
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Thanks for the comm. I have trying so many before choosing this one, I think I caught your idée when you did leave it.
Stuck in first wave maybe... your can go pretty hight if your are not intimidate by numbers... (but it's not obvious, I concede)
(@batmanasb) The RNG god is living in my space (for best and worst)
The bouncing planets and searing stars are a nice touch that really help the simple aesthetic of the game.
Of course, I would have liked to see more lasers, but you can't have everything (and they don't really fit the mechanics of this game... though they might have made an interesting powerup... food for thought).
Overall, good job. As mentioned above, a few of us thought of the idea, but you actually executed it, and you did that well.
(if you succeed to reach the end of course)
Thank you very much for your feedback.
For this game, I think I'll just debug and balance it , not introduce new feature. I have another more solid project with a white square coming soon ^^
Thank you very much for your feedback. I am aware about your comments. A corrected/balanced version is on the way.
Also, is there really something at the end?
I made à corrected version without the bug and a better balance (always challenging that said).
And yes there is an "end". Not a boss but something différent. You can considere had completly finish game when you will feel more free...
Besides that it was a great idea and you executed it well! The music is very ominous and gives me a sense of loneliness in space, nice touch!
(Also is there actually an ending? I suicided after getting over 3000 points on the corrected version since I thought it was endless, is there something else that needs to be done?)
@adrisj7 what I call end (sorry english is not my natural language and I didnt find more appropriate terme) is when the borders disapear so you reached it but it was not obvious (I concede it is not really an end becouse you can continue to play).
The cluttered areas are here to fit to the theme "running out of space" (and bring some challenge)
Good luck, Don't forget to take a look at ours if you don't mind and see what it's like when we just focused on graphics in this game jam!
Game Link: https://ldjam.com/events/ludum-dare/42/spacelab-42
It is less hard, but still challenging (you have to go backward when facing walls)