
No One's Land
This game is from ldjam.com, which is currently unavailable.
You can try viewing the original page on Web Archive (may not load correctly).
You can try viewing the original page on Web Archive (may not load correctly).
No One's Land is a split-screen territory conquest game.
Plant towers to mark your territory.
Put mines and throw bombs to counter your opponent.
Play it with a friend, or try the "vs AI" mode (don't judge it too hard 😅).
- Towers have 2HP.
- Walls have 1HP.
- Towers and walls do not count as free space for the final score.
- By going in a direction while you put a bomb, you can throw it away.
- Your own mines and bombs do harm you and your buildings. Watch out for rebounds!
- Base camps are indestructibles, but you can destroy the opponent extensions (and your own).
- The AI is called Timmy. Be gentle with him.
We are publishing the first post-jam version of our game!
This new version includes some bug fix:
- Fix field borders rocks display
- Fix animation during planting mine/bomb or building
- Fix player speed for inconsistent frame rate PC
- Fix player being displayed behind walls/towers
- Fix death fade animation on "Player vs AI" mode
- Fix mine detection area triggering other mines
- Bind audio controls in pause menu
- Fix a bug allowing to bypass planting/building cooldown
And two little gameplay changes:
- Add an arrow showing bomb throwing direction
- Hide opponent mines
_If you want to play the original Ludum Dare version (for rating) please use v0.1.0._
_During the rating period, the HTML version will stay at v0.1.0._
- Game engine: Unity
- IDE: Visual Studio Community
- Graphics: Aseprite
- Main menu music by Marifax
Plant towers to mark your territory.
Put mines and throw bombs to counter your opponent.
Play it with a friend, or try the "vs AI" mode (don't judge it too hard 😅).
Objectives
Capture territories by building towers and closing space.
Bomb your opponent’s towers to make him lose territories.
The player with the most free space acquired at the end of the time wins!
Notes
- Towers have 2HP.
- Walls have 1HP.
- Towers and walls do not count as free space for the final score.
- By going in a direction while you put a bomb, you can throw it away.
- Your own mines and bombs do harm you and your buildings. Watch out for rebounds!
- Base camps are indestructibles, but you can destroy the opponent extensions (and your own).
- The AI is called Timmy. Be gentle with him.
Screenshots
Post LDJam Update v0.2.0
We are publishing the first post-jam version of our game!
This new version includes some bug fix:
- Fix field borders rocks display
- Fix animation during planting mine/bomb or building
- Fix player speed for inconsistent frame rate PC
- Fix player being displayed behind walls/towers
- Fix death fade animation on "Player vs AI" mode
- Fix mine detection area triggering other mines
- Bind audio controls in pause menu
- Fix a bug allowing to bypass planting/building cooldown
And two little gameplay changes:
- Add an arrow showing bomb throwing direction
- Hide opponent mines
_If you want to play the original Ludum Dare version (for rating) please use v0.1.0._
_During the rating period, the HTML version will stay at v0.1.0._
Credits
- Game engine: Unity
- IDE: Visual Studio Community
- Graphics: Aseprite
- Main menu music by Marifax