Took me several tries to undestand what this game wants from me. Idea is good, it would be even better with an in-game tutorial. The alarm SFX scared me a lot :) And also I liked the idea of dragging boxes. Only one question - why do i have to drag BOXES when whole station including me is about to die?!! :) What is so valuable there... curious...
Nice implementation of the theme. could use some help better identifying rooms and the area you covered. a bit mazey, but overall nice effort. good job!
Neat game, it's a bit dull on the graphics and sound end, but I guess that's why you opted them out. I liked the idea in general but had trouble to close doors sometime which led me to feel some deaths were unfair.
weird, simple but has it's own style, it bugged when i tried to exit after my first death you can check out our game and give us a feedback too : https://ldjam.com/events/ludum-dare/42/blinkyway
@stjester Ran out of time to make a proper tutorial some quick screenshots just dragged into the game was all I had time for. I'm sure the boxes are filled with some science stuff or something, valuable research, etc... (originally was planning to have things to bring to the start to be able escape but didn't have time so just left it as dragging boxes around haha)
@leonel Yeah it gets confusing running around without knowing what room is what. Had more planned for identifying rooms but was short on time (and ability to model/texture) so things like that were all rushed to get done.
I would play this again just for being pulled out into the vacuum of space. I feel like there could be something great here, I just didn't know what was going on until I died. I would love to see you spend more time on this.
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The alarm SFX scared me a lot :)
And also I liked the idea of dragging boxes. Only one question - why do i have to drag BOXES when whole station including me is about to die?!! :) What is so valuable there... curious...
you can check out our game and give us a feedback too : https://ldjam.com/events/ludum-dare/42/blinkyway
@leonel Yeah it gets confusing running around without knowing what room is what. Had more planned for identifying rooms but was short on time (and ability to model/texture) so things like that were all rushed to get done.