
Out Of Personal Space
Good morning lieutenant Ted!, you have been offered a special glasses, with them you can see the color of the souls of your loved citizens.
As a karma police you sir have to invade the personal spaces
of the suspicious,thief, smuggler,dealer, arrogant, nervous or affraid ones; just to tell what are their truly intentions and probably arrest them, you'll get a good raise if you catch the bad guys, but be careful, dont run out of personal space in yout intereactions with innocent people or your license will be immediate and permanently removed!
short brief
You have to navigate a crowded street/tube/etc without maxing out your proximity meter or anyone elses - otherwise you/they lose it! (thanks for the idea : https://ldjam.com/events/ludum-dare/42/$99837/my-ideas )
As a karma police you sir have to invade the personal spaces
of the suspicious,thief, smuggler,dealer, arrogant, nervous or affraid ones; just to tell what are their truly intentions and probably arrest them, you'll get a good raise if you catch the bad guys, but be careful, dont run out of personal space in yout intereactions with innocent people or your license will be immediate and permanently removed!
short brief
You have to navigate a crowded street/tube/etc without maxing out your proximity meter or anyone elses - otherwise you/they lose it! (thanks for the idea : https://ldjam.com/events/ludum-dare/42/$99837/my-ideas )
Comments16


Mazzletov13 Aug 2018, 10:06
It's truly remarkable that you created all those 3Dmodels during only 48 hours! What software did you use?
I love the urban atmosphere and the city feels alive. Great work!
I love the urban atmosphere and the city feels alive. Great work!

JSMCAG13 Aug 2018, 10:06
Graphically, this game really impresses me: the city is big and varied, there's a ton of different citizen models, and the style is quirky and works well. One small issue: there should be a skybox, a pure black sky doesn't really mesh.
Making the game around the concept of personal space is also unique, which helps it stand out.
However, I couldn't understand how to actually play the game - there's no feedback in whether you're doing good or bad, the different auras have no explanation behind them, I couldn't figure out what I was supposed to do after revealing their auras. I advise you to write a bit more about the game in the description, so other players can jump into the game with a bit more knowledge of what is going on.
:thumbsup:
Making the game around the concept of personal space is also unique, which helps it stand out.
However, I couldn't understand how to actually play the game - there's no feedback in whether you're doing good or bad, the different auras have no explanation behind them, I couldn't figure out what I was supposed to do after revealing their auras. I advise you to write a bit more about the game in the description, so other players can jump into the game with a bit more knowledge of what is going on.
:thumbsup:

nate_wec13 Aug 2018, 10:07
I didn't understand the personal space mechanic, the colours were meaningless to me (Forgive me if I just didn't see the instructions but they weren't pointed out to me) And an In-Game explanation of the mechanic would have been nice, also music would have been cool. Also also just thought I'd show you this
RilleP13 Aug 2018, 10:11
I have no idea of how I'm supposed to play this
13 Aug 2018, 10:11
Don't wanna be rude, but you should publish it as JAM.
You using this art package: https://assetstore.unity.com/packages/3d/environments/urban/polygon-city-pack-95214 and that violates COMPO rules.
You using this art package: https://assetstore.unity.com/packages/3d/environments/urban/polygon-city-pack-95214 and that violates COMPO rules.
juaxix23 Aug 2018, 12:51
@Memel06 yes, I wanted to add more crazy stuff, cars, and missions like in crazy taxy, but ran out of time and resources were limited. thanks for your text though
mazzletov: thanks, i only created a few, i purchased others, sorry i changed the submission type
@JSMCAG you are right, i say the same as for meme106 ,thanks!
@RilleP neither do i :)
@Anonymous : done
mazzletov: thanks, i only created a few, i purchased others, sorry i changed the submission type
@JSMCAG you are right, i say the same as for meme106 ,thanks!
@RilleP neither do i :)
@Anonymous : done

diwo23 Aug 2018, 13:01
nice
Tuteupaituamae23 Aug 2018, 13:17
I loved 3 models !! Nice job

Rytannic23 Aug 2018, 13:49
I really like the models of the buildings and the player character has a real 'Grizzled 70s Cop' look about him. However, the game was lacking a bit of life. I feel like the abscense of music or ambience drew me out of it a bit. Also for a busy city, I didn't feel like there was enough people. A bit of music and some busy street sounds (sirens, car horns, birds, people, etc) could really bring it to life. Overall, I still enjoyed the game for its humour and graphics. A bit more time and this could become something pretty brilliant. Keep it up

CristiHKJ23 Aug 2018, 14:06
Nice game! Really cool and interesting! :D
Joschi23 Aug 2018, 16:43
well I have really troubles with the controls, I got a second monitor on my laptop and the mouse leaves the game and loses focus. And I also don't understand the rules, do I just get near the people till the poop green smoke?

big-cow23 Aug 2018, 20:01
Nice concept, but I didn't get what I was supposed to be doing, even after reading your instructions - the feedback from the citizens didn't make sense to me.
nihilaleph24 Aug 2018, 13:52
Sorry, I'm also interested in the concept but I'm lost here, and with the mouse going to my second monitor :sweat_smile:
juaxix24 Aug 2018, 15:33
I think it's a problem of unity ... @nihilaleph and @joschi
Rahim_Pxr27 Aug 2018, 17:20
Nice game, Love how everything is balanced!
Good luck, Don't forget to take a look at ours if you don't mind and see what it's like when we just focused on graphics in this game jam!
Game Link: https://ldjam.com/events/ludum-dare/42/spacelab-42a
Good luck, Don't forget to take a look at ours if you don't mind and see what it's like when we just focused on graphics in this game jam!
Game Link: https://ldjam.com/events/ludum-dare/42/spacelab-42a





It really takes a lot of time before you have to move out of citizen (at moment you can just sit near a building and wait 5 minutes)
Nice art and animation overall.
Maybe the camera lock on Y axis is not a good idea (I really wanted to see a nice sky and look more to the buildings!)
Have a nice day