Out of Space
A very brief space adventure. Made solo in 3 days for the Jam. 2 cutscenes, 1 minigame and you literally can't fail because I want people to see the ending. I spent way more time on art and animations than usual this time. I didn't program much in the way of game mechanics. I learned some new techniques though, and it was super fun!
I used the transparent window trick found here: https://forum.unity.com/threads/solved-windows-transparent-window-with-opaque-contents-lwa_colorkey.323057/ Post #16 even has a downloadable example. You need to have a camera with a background color of (0,0,0,0) and the script needs a material of color (256,256,256,256) (The default_sprite texture works great).
I also used the excellent free Unity library DOTween! Available on the asset store or here: http://dotween.demigiant.com/
I used the transparent window trick found here: https://forum.unity.com/threads/solved-windows-transparent-window-with-opaque-contents-lwa_colorkey.323057/ Post #16 even has a downloadable example. You need to have a camera with a background color of (0,0,0,0) and the script needs a material of color (256,256,256,256) (The default_sprite texture works great).
I also used the excellent free Unity library DOTween! Available on the asset store or here: http://dotween.demigiant.com/



![FALL DEEP INSANITY [R16+]](https://pics.ldj.am/cover/24/247971-f7b986c8.png)


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