
Over-encumbered
This game is from ldjam.com, which is currently unavailable.
You can try viewing the original page on Web Archive (may not load correctly).
You can try viewing the original page on Web Archive (may not load correctly).
You are a sentient backpack, managing inventory for your hapless adventurer owner.
- The hero will automatically consume items as needed
- The hero will pick up new items from chests
- The hero will fight monsters
- 3 mana lets the hero use a spell, which KO's a monster without taking damage
- Lacking a spell, the hero and monster will take turns hitting each other
- Stamina allows the hero to use a stronger melee attack than normal, but a stamina point is lost each time
- If health runs out, it's game over
- Drag mushrooms onto each other to craft potions
- Drag junk outside of the bag to throw it away
- Gold coins add to your final score, but take up space for restorative items
- Items from chests opened while inventory is full will get thrown away (running out of space!)
----------------------------------------------------
Brought to you by the fine minds at Smith, Smith, & Goldgar.
All sprites used are from https://opengameart.org, specifically:
Hero sprites by: Knife Drawer Games
Cloud sprites by: Richard Fhager aka DawnBringer
Tree and bush sprites by: Jestan
Terrain, butterfly and mushroom sprites: Copyright 2008 Jordan Trudgett | http://jordan.trudgett.com/ - Licensed under CC BY 3.0 http://creativecommons.org/licenses/by/3.0/
Item and enemy sprites by: David E. Gervais
Meters GUI: modified, original by Michele Bucelli https://opengameart.org/users/buch
Trash can stolen from MacOS System 7.5.3
Sounds used include these sounds from https://freesound.org/:
Mushroom sound: 321552__brendan89__regular-arrow-shot (https://freesound.org/people/brendan89)
Potion clink sound: 432245__techgkn__clink.wav
(https://freesound.org/people/TechGkN)
Potion sound of loss: 41348__datasoundsample__glass-shatter.wav
(https://freesound.org/people/datasoundsample/)
Junk1 and 2 sound: 21781__splashzooka__clap-rock.aiff
(https://freesound.org/people/splashzooka/)
Junk3 sound: 237926__foolboymedia__messy-splat-2.wav
(https://freesound.org/people/foolboymedia/)
Hero gulps a potion: a sped-up version of gulps.wav by GagaMan
Hero eats a mushroom: Eating An Apple 03.wav by bryanongsounds
Useless potion: a clipped and faded version of steam pipe 2.wav by visions68
Gold: a clipped version of coins_fall_into_coins.WAV by Sir Smith (no relation)
Spell effect © 2005-2013 Julien Jorge <[email protected]>
(https://opengameart.org/content/animated-circular-air-blast-effect)
Music
"Doobly Doo"
Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/
Thanks to SomeGuyXG3 for suggesting the game name
How to play:
- The bars on the left represent the sum total of health (red), mana (blue), and stamina (green) contained in all the present items- The hero will automatically consume items as needed
- The hero will pick up new items from chests
- The hero will fight monsters
- 3 mana lets the hero use a spell, which KO's a monster without taking damage
- Lacking a spell, the hero and monster will take turns hitting each other
- Stamina allows the hero to use a stronger melee attack than normal, but a stamina point is lost each time
- If health runs out, it's game over
- Drag mushrooms onto each other to craft potions
- Drag junk outside of the bag to throw it away
- Gold coins add to your final score, but take up space for restorative items
- Items from chests opened while inventory is full will get thrown away (running out of space!)
See how far you can get!
----------------------------------------------------
Credits
Brought to you by the fine minds at Smith, Smith, & Goldgar.
All sprites used are from https://opengameart.org, specifically:
Hero sprites by: Knife Drawer Games
Cloud sprites by: Richard Fhager aka DawnBringer
Tree and bush sprites by: Jestan
Terrain, butterfly and mushroom sprites: Copyright 2008 Jordan Trudgett | http://jordan.trudgett.com/ - Licensed under CC BY 3.0 http://creativecommons.org/licenses/by/3.0/
Item and enemy sprites by: David E. Gervais
Meters GUI: modified, original by Michele Bucelli https://opengameart.org/users/buch
Trash can stolen from MacOS System 7.5.3
Sounds used include these sounds from https://freesound.org/:
Mushroom sound: 321552__brendan89__regular-arrow-shot (https://freesound.org/people/brendan89)
Potion clink sound: 432245__techgkn__clink.wav
(https://freesound.org/people/TechGkN)
Potion sound of loss: 41348__datasoundsample__glass-shatter.wav
(https://freesound.org/people/datasoundsample/)
Junk1 and 2 sound: 21781__splashzooka__clap-rock.aiff
(https://freesound.org/people/splashzooka/)
Junk3 sound: 237926__foolboymedia__messy-splat-2.wav
(https://freesound.org/people/foolboymedia/)
Hero gulps a potion: a sped-up version of gulps.wav by GagaMan
Hero eats a mushroom: Eating An Apple 03.wav by bryanongsounds
Useless potion: a clipped and faded version of steam pipe 2.wav by visions68
Gold: a clipped version of coins_fall_into_coins.WAV by Sir Smith (no relation)
Spell effect © 2005-2013 Julien Jorge <[email protected]>
(https://opengameart.org/content/animated-circular-air-blast-effect)
Music
"Doobly Doo"
Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/
Thanks to SomeGuyXG3 for suggesting the game name