The game looks amazing!! Both the drawings and animations are really good! The idea is simple but is fits the theme to a tee. Quite a solid entry. Congratulations!
The differently colored first letters (as seen on the pic above) on menu items was kinda misleading. At least I thought it would be a keyboard shortcut, but nope.
Some kind of level progression would have been nice instead of just being one offs. Start off with easy ones and increase the difficulty a bit with each new level. Would have resulted in a more lengthy gameplay experience.
I've written this next "complaint" so many times that I probably should save it for later instead of just writing it again and again. Arrow keys as alternative would be nice (ie. use Unity's input manager instead of manually checking keys). Well they were for the second player but could as well use both when playing solo. I bet I'm not to only person to prefer not playing with just their non-dominant hand when no mouse usage is needed.
The depth calculations could use some more work. For example when the bird is carrying an object, use the same depth (the bird one) for them both instead of using their y coordinate. It also felt kinda weird that the overhead carried items dropped at that same position instead of dropping the item on the feet of the bird.
The character and its animation looked nice. I also liked the edge animation of the purple void quite a bit, I guess it was sprite animation? i'm guessing so because it looked a bit choppy and repeated quite fast. Could have done the same effect with particle effects for a smoother result.
Managed to get stuck once. Even esc didn't work at this point anymore...
@antti-haavikko We noticed some of the things you tell us. We take this as a learning proccess so there are many things that if we did them again, we would did it different. Thank you for your time playing it and posting the comment, we take note!
The graphics are gorgeous, and I really enjoyed the concept. I wish there were more levels, though, with more variety. Also, it would be nice if the game could somehow indicate when an object can be grabbed (I sometimes pressed space only to realize I wasn't close enough to an object to carry it). It would be cool if you would keep working on this.
The game idea was interesting, the art is so great (GJ there) and the animations of the bird while carrying the objects were great too!
As other people said, there were some things that could have been better like collisions and level progression, that takes you out of the game (at least for me), but in general lines good entry!
This game it's simple but fits the theme very well. I can't play 2 players (because I don't have friends) but looks more promising than the solo mode. Also music it's nice. Congrats :)
Nice game and a good take on the theme. I loved the small little details like different weight for objects and the accompanying facial expression changes depending on how much a struggle the move is. well done
Really nice game! I like Your graphics style and all the details You've into Your game. The only thing I didn't understand is attacking other player in 1v1 mode. I don't know if it wasn't working/or I have done something wrong using it, but it semeed doing nothing. Despite that little thing nice job!
@corqi hello Corqi, thanks for your comment! Attacking on 1vs1 is supposed to stun the other player for almost a second preventing him from moving for almost a second so you can take his object. It is supposed to be working but we didn't have time to test it much.
This game looks great and I like the idea, but when I played it in two-player mode I got a bit confused. It wasn't very obvious which cauldron I was meant to be putting stuff in. I assumed it was the one I was standing next to, but then one of them flashed when I was near it and I got confused. I've since realised the outline colour of the cauldron matches the highlights on the characters, but it was subtle enough that I didn't notice when focussing elsewhere. It's a lot easier in singleplayer! I liked the fact that heavy objects are slower to move, by the way.
Cute game! I included it in my compilation video series of the Ludum Dare 42 compilation video series, if you’d like to take a look. :) https://youtu.be/KKcNeeBfE6w
Comments24
Simple and Very Cool :smile:
The differently colored first letters (as seen on the pic above) on menu items was kinda misleading. At least I thought it would be a keyboard shortcut, but nope.
Some kind of level progression would have been nice instead of just being one offs. Start off with easy ones and increase the difficulty a bit with each new level. Would have resulted in a more lengthy gameplay experience.
I've written this next "complaint" so many times that I probably should save it for later instead of just writing it again and again. Arrow keys as alternative would be nice (ie. use Unity's input manager instead of manually checking keys). Well they were for the second player but could as well use both when playing solo. I bet I'm not to only person to prefer not playing with just their non-dominant hand when no mouse usage is needed.
The depth calculations could use some more work. For example when the bird is carrying an object, use the same depth (the bird one) for them both instead of using their y coordinate. It also felt kinda weird that the overhead carried items dropped at that same position instead of dropping the item on the feet of the bird.
The character and its animation looked nice. I also liked the edge animation of the purple void quite a bit, I guess it was sprite animation? i'm guessing so because it looked a bit choppy and repeated quite fast. Could have done the same effect with particle effects for a smoother result.
Managed to get stuck once. Even esc didn't work at this point anymore...
Anyways, good job!
The game idea was interesting, the art is so great (GJ there) and the animations of the bird while carrying the objects were great too!
As other people said, there were some things that could have been better like collisions and level progression, that takes you out of the game (at least for me), but in general lines good entry!
Keep working! :smile: