Destroy all arcane chandeliers to free the area from the ghosts.
There are only 3 levels, but they're quite challenging.
Controls: WASD - Movement
Remarks:
1. Don't let the ghosts get you. 2. Everytime you get a chandelier, you lose that area.
=====================
Game was built using Unity, Magica Voxel, Bfxr, Audacity and Paint.net.
[Changelog] - Added HTML5 Build! Uhul! No gameplay changes, only a few visuals (removed cloth on slimes and ghosts). Play the Windows version if you want to experiment the best visuals.
- Post Version 1.1 * Fixed a bug where players could walk into the limbo during wall animation. * Various performance improvements * Difficulty selection, now you all can finish the game! (We hope)
Great job! It's a really nice take on Pacman. The graphics are just impressive, the camera effects when ghost get close is super scary and the game is surprisingly hard. I also love the way it shows you layout of the map at the beginning. Also, nice The Shining reference.
Two things though: The theme of the jam is not that present, I mean you have tha falling platforms but otherwise is a bit lacking on the theme regard.
And I did found a bug, when you broke a chandelier, a really cool animation plays that makes the walls kinda jump. I love the animation, but one time it made me go under the wall and then I was shoot to the infinite void below. So you could fix that making the wall colliders bigger so they remain there in the animation.
Fun game! Absolutely loved the graphics of it, had a very polished look. At points the game felt a little too hard or impossible. The green sludge was very frustrating and felt somewhat unnecessary as I would corner myself into it and wait for it to clear. I would expect the controls to feel off with a tricycle in a maze but it actually handled really well and I was never held back by clipping walls or bad controls! All in all great entry! Thanks for making this!!
@sebastian-m Thanks for paying and for the bug report! Your suggestion on the fix works perfectly. I'll fix that and post an updated version.
@roy-berardo Yea, sorry about that. I like hard games and tend to make things really hard. Slime was there to try to make you "run out of space" even more when trying to avoid the ghosts.
This game is a little frustrating (didn't get what the chandeliers do). I took a chandelier and the tricycle just went to the limbo, hahahaha (I don't know if this is a bug). Anyways, this game is cool but needs some ambient music. (ノ・∀・)ノ
We also have an entry if you want to play it and rate it.
@prinfrexita Thanks for playing and for the feedback. We added a postjam version with difficulty selection and bugfixes just to address those problems.
About the ambient music, yea... neither of us are great with music so we designed some background sfx just to create the mood and that's all.
That was challenging but I managed to clear the Rush difficulty level :) I like the idea and the execution, especially the reference to the Shining (if there is one, of course :sweat_smile: ). It'd be great to add some mechanics that slow down or temporarily "stun" the ghosts just like in the original Pacman because once you get chased by a ghost, you're quite sure to get caught rapidly.
Dude this is an awesome take on Pac-Man. I noticed Dannys trike right away. The polish is really great, especially the vignette zooming in when the ghosts get close. Could have used a bg track but nice work here!
I really liked this game, the only thing I did not like was getting caught on walls. The graphics and audio are great. I like the combination of ideas. Good job!
Pretty cool idea, overall it's a really well done game, the audio is a little bit strange, but it still fits the game. Loved the ghost getting close effect.
I am usually not found of difficult games, but I wanted to keep trying with this one. It is visually great (and the reference too :) ), and the first "booh" of the ghost combined with the zoom effect made me jump, I wasn't expecting that!
Nice game. I like the idea that collecting chandeliers advances you towards your goal but also makes the game harder. I think making the whole area collapsible could've leveraged the theme more. Also, I ran into the walls way too often, which got a bit frustrating. Apart from that, well executed!
Comments16
Two things though: The theme of the jam is not that present, I mean you have tha falling platforms but otherwise is a bit lacking on the theme regard.
And I did found a bug, when you broke a chandelier, a really cool animation plays that makes the walls kinda jump. I love the animation, but one time it made me go under the wall and then I was shoot to the infinite void below. So you could fix that making the wall colliders bigger so they remain there in the animation.
Overall. An awesome entry!
@roy-berardo Yea, sorry about that. I like hard games and tend to make things really hard. Slime was there to try to make you "run out of space" even more when trying to avoid the ghosts.
(ノ・∀・)ノ
We also have an entry if you want to play it and rate it.
About the ambient music, yea... neither of us are great with music so we designed some background sfx just to create the mood and that's all.
Nice Job!
It is visually great (and the reference too :) ), and the first "booh" of the ghost combined with the zoom effect made me jump, I wasn't expecting that!
Great job!