Experience the life of a planet that has a plant on it. This plant is smol. However, it has massive ambition. The problem is, that ambition causes it to destroy everything that one could hold dear on our wonderful planet.
In our game, you play as a plant that emits a toxic substance that kills it and things around it. It needs to expand in order to escape from this substance. The goal is thus to escape into progressively larger levels.
The game *technically* works on mobile, but not really; it cuts off some stuff that you need to finish the second level. Also, audio doesn't work on iOS for some reason ¯\\\_(ツ)\_/¯; in any case, please try it on desktop!
(Apologies for the low amount of content and feeling of unfinishedness; this is our first Ludum Dare and we sort of bit off more than we could chew with the specific type of game we tried to make.)
@max6333 Thanks! Were you able to get the toolbar to show up by eating one of the bean plants? If you drag an item from the toolbar, it should cause little sparkles to appear that show you where you can use it.
@deadeyejoe02 Thanks for taking a look! On any of the levels, it should highlight any things in the environment that you can use when you mouse over them. I probably should have made the highlighting brighter (or a different color?) on the second level, or added some other indicator...
More like a presentation than the game. Don't get me wrong, it looks amazing, music is great but there's not very much to play with and it is also hard to understand what to do(meybe some kind of a tutorial or a little popups will help). I love the artwork but I think you should've spent more time on gameplay.
@chaosthelegend Definitely agree; we originally intended there to be more mechanics, but quickly got bogged down by the time it took to draw stuff. Next Ludum Dare we'll definitely focus more on gameplay!
Wow! At first it was a bit confusing what I was suppose to be doing. But once I got the hang of it it really was a unique and thoughtful game. I really enjoyed the sound design. It gave it great atmosphere. Well done!
Wow, how creative! I really like your game - made it to the end, although I was not sure what was going on the whle time. But your game has something I can not describe. It leaves a good vibe behind. 5 star mood then! :-D I guess also due to the very cute music. Can I download it somewhere? :smiley:
I was clicking stuff and things were happening but I didn't understand what, the art is really great the strong part of the game. Weakest part is the innovation this is just a standard point and click. Sound is good though.
Very interesting looking game but like some people above also stuck on second level. No idea what the game mechanic is after 10 tries. Sorry. But I like the art style and graphics. Really cool.
What a weird kind of experience, it was a bit hard to get my head around when I got to the second screen, but after I experimented some with it I got to understand how to proceed! Got all the way through to the credit page, was worth the journey for sure, the music was a great way to use for feeling of progression (and dire panic) and the whole package was a treat! Great job!
Great idea for a game! I was very confused by the second level. I noticed the icons in the corner but had no idea what they meant, I was just clicking for a very long time, it would be helpful to have some intuition that dragging is necessary. Somehow I made it to the end and took over the world!
It is a cool concept and has good potential for a game that I would like. I enjoyed the beginning, the second level was a bit frustrating and in the end it was just random clicking around because it was hard to figure out what needed to be done next. Still, glad to have tried your game, good job and keep it up.
Seemed nice, the pixel art looked very retro. Most of the time I didn't know what was going on, or what I had to do. I simply went out around clicking anything that highlighted until something worked, without any logic behid it.
Pretty concept. I like the graphics and they fix well with the audio. However, you should add a little more instruction to the game. I got to level 2 and even though I killed the other plants, I would die as well.
I'm glad I beat it, but I feel like I did it kind of randomly, so it's not really satisfying. As others already said, I think it would be good if you made it clearer what was happening. It seems like it could be fun. I think it may just because you ran out of time though. Can't wait to see the game after the dare!
@jerripo Yeah, we mostly just ran out of time... there was a lot more we had hoped to do for sure, but we didn't know how short 72 hours was. Not sure if we'll work more on this particular game, but looking forward to LD43!
Amazing work on the audio and visual design, but as others have stated I was confused by what to do on the second level. After some random clicking I did eventually clear the game but I wasn't entirely sure what I did, haha. I was very impressed with your implementation of a dynamic soundtrack, which is something that is very rare for a jam game, so very nice job with that!
@hyprgloo Thanks so much! Yeah the dynamic soundtrack is the only part of my contribution to this game that I'm actually proud of, haha. Laura and Ezra did an awesome job with the art/sound for sure. :)
Very short (or I didn't understand), but the graphics and music were spot on! I like the idea of a growing plant, it's too bad you didn't have time to make more content, but it's unsurprising from the way you seem to have made your levels, as I understand it every graphical asset is specific to the scene, which makes it really pretty and enjoyable but also hard to extend in three days :/ Other people have said it but it was hard to understand what was happening after the first level, I kind of guessed because of the visual feedback (translucent white areas) but otherwise didn't know what I was doing. I'm really looking forward to your next entries or even if you get to continue this game, you clearly were on the right track, keep it up :)
Wow, that was interesting and weird. Music and art are amazing. The final scene is mesmerizing to chills. Short but deep game. It gives me good feeling.
I like the idea but I couldn't understand exactly what I needed to do in the second portion and clicked on everything that I could. overall I think the concept is on its way but needs more polish. Could be a really awesome game with a few more tweaks and being able to read the art a bit more. Overall good job!
I had to come back to this page and see the advises that have been given to other lost players for level2, but I enjoyed the experience and the design of levels. The highlights were at first a bit confusing, maybe it could have been clearer to help knowing what to do.
As it was already pointed out, the gameplay is a little bit confusing. I was stuck on the second scene for a while and could figure it out only by random clicking, dragging and dropping :slight_smile: But other than that, I really liked the story, the mood and the atmosphere. The art is amazing. The music is really awesome! The tune is beautiful and fits the game very well. I really like how it smoothly evolves and transitions from scene to scene or how it changes when you're running out of time. I tried doing something similar in our game, so I imagine how challenging it is.
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I enjoyed the beginning, the second level was a bit frustrating and in the end it was just random clicking around because it was hard to figure out what needed to be done next.
Still, glad to have tried your game, good job and keep it up.
It would be nice if expanded upon tho.
overall I think the concept is on its way but needs more polish. Could be a really awesome game with a few more tweaks and being
able to read the art a bit more. Overall good job!
The highlights were at first a bit confusing, maybe it could have been clearer to help knowing what to do.
The sound track and graphics are really great.
You did very well with this entry, I think!
Overall, very well done, guys!