I made a simple platform game as I had no other ideas. Platforms are created at random positions, so there will be times where they may create a wall. Animations aren't that good to be honest and most of the graphics were made by other people since I am not an artist. It was fun participating in LD42 and I can't wait for LD43!
This is probably par for the course for a first Ludum Dare. The basic idea reminds me of Stalagfight on the OUYA (it's a good game mechanic!). You can make this a lot better if you tweak the numbers on the platforming a bit, and if you make sure you can't get stuck with your head on a higher platform so easily. I don't mean getting stuck forever and breaking the game, it's not that bad, just getting snagged on a corner can be really annoying.
"Game feel" is really important when you make a platformer. It took me two years to learn game feel and pixel art after I started making games, and I already knew how to code.
If you make a platformer for the next LD, work on your game feel and put just a little more variety in.
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"Game feel" is really important when you make a platformer. It took me two years to learn game feel and pixel art after I started making games, and I already knew how to code.
If you make a platformer for the next LD, work on your game feel and put just a little more variety in.